Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
When did Role become Roll?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7315923" data-attributes="member: 23935"><p>I was thinking "5 minutes after the first rules were published and people realized the game had dice."</p><p></p><p>On topic of the OP:</p><p></p><p>The game may not be adversarial between the various players, but the game contains more than a few adversarial elements. Since the game contains loss conditions, it automatically has the reverse. I "win" when my character doesn't die. I 'win" more when my character manages to advance -- using any metric of advancement -- whether by increasing level, gaining coin, or getting to write down that the local baron owes me a favour.</p><p></p><p>Further, since the game is a rather simplistic model for a large and complex reality, it invariably has bits that work really well - they reasonably reflect effectiveness and probability of success -- and bits that work less well -- that are not so reasonable. It behooves players who want to succeed to drift toward those rules that provide the greatest chance of success.</p><p></p><p>As for the provision of advice: it can go too far, certainly. But is the character played by the player supposed to be an expert i.e. would the character be reasonably expected to see the value in a the recommended tactic? Is the player offering advice more skilled? Will the character be closer to its conception if the advice is followed? Did the player receiving advice miss something in the verbal description or forget something that happened 6 weeks ago that the advising player caught or remembers?</p></blockquote><p></p>
[QUOTE="Nagol, post: 7315923, member: 23935"] I was thinking "5 minutes after the first rules were published and people realized the game had dice." On topic of the OP: The game may not be adversarial between the various players, but the game contains more than a few adversarial elements. Since the game contains loss conditions, it automatically has the reverse. I "win" when my character doesn't die. I 'win" more when my character manages to advance -- using any metric of advancement -- whether by increasing level, gaining coin, or getting to write down that the local baron owes me a favour. Further, since the game is a rather simplistic model for a large and complex reality, it invariably has bits that work really well - they reasonably reflect effectiveness and probability of success -- and bits that work less well -- that are not so reasonable. It behooves players who want to succeed to drift toward those rules that provide the greatest chance of success. As for the provision of advice: it can go too far, certainly. But is the character played by the player supposed to be an expert i.e. would the character be reasonably expected to see the value in a the recommended tactic? Is the player offering advice more skilled? Will the character be closer to its conception if the advice is followed? Did the player receiving advice miss something in the verbal description or forget something that happened 6 weeks ago that the advising player caught or remembers? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When did Role become Roll?
Top