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*Dungeons & Dragons
When did Role become Roll?
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<blockquote data-quote="Lanefan" data-source="post: 7316355" data-attributes="member: 29398"><p>Sometimes the story that gets told ain't about rescuing the princess...it's about the infighting and treachery that happened on the way there as each of the gallant heroes did his best to make sure he'd be the one who walked alone into the king's hall with the rescued damsel in his arms...</p><p></p><p>Sometimes. We all succeed when an interesting story comes out of it, but as noted above there's many ways of achieving that result...and nothing says they have to be goodly, or heroic.</p><p> </p><p>With the exception of the bit I bolded, I actually agree with all of this. Personality first, numbers second...though the personality and characterization need to reflect the numbers to some extent e.g. a character with Int 6 isn't likely to be coming up with brilliant ideas very often.</p><p></p><p>The bit I bolded is just inflammatory and serves no purpose.</p><p> </p><p>Yes, which is the best approach...even when it leads to unintended results. I can't count the number of times I've roleplayed myself right out of parties because it simply made more sense for my character to leave than stay.</p><p> </p><p>Agreed again.</p><p></p><p>This can be shortened down to simply say "player knowledge must equal character knowledge" - if the character doesn't know it, the player shouldn't either (which here makes me ask if the rogue is in another room, why aren't the DM and the rogue's player also in another room sorting out what happens to the rogue?)</p><p> </p><p>Yes. You're good up to here. </p><p>But here you lose it again. I might well play a character who does want to win, who does want to end up with more wealth and levels and status than anyone else in the party, and who does want to be the best. Or I might not...</p><p>This is a different issue from win-lose. Trying to control the game and tell other PCs what to do (particularly out of character or when the character can't know what's going on) is always bad form.</p><p> </p><p>Lan-"my problem here is that if I were to ever post in character you'd be blinded by all the little yellow smilies blocking out the cuss words"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7316355, member: 29398"] Sometimes the story that gets told ain't about rescuing the princess...it's about the infighting and treachery that happened on the way there as each of the gallant heroes did his best to make sure he'd be the one who walked alone into the king's hall with the rescued damsel in his arms... Sometimes. We all succeed when an interesting story comes out of it, but as noted above there's many ways of achieving that result...and nothing says they have to be goodly, or heroic. With the exception of the bit I bolded, I actually agree with all of this. Personality first, numbers second...though the personality and characterization need to reflect the numbers to some extent e.g. a character with Int 6 isn't likely to be coming up with brilliant ideas very often. The bit I bolded is just inflammatory and serves no purpose. Yes, which is the best approach...even when it leads to unintended results. I can't count the number of times I've roleplayed myself right out of parties because it simply made more sense for my character to leave than stay. Agreed again. This can be shortened down to simply say "player knowledge must equal character knowledge" - if the character doesn't know it, the player shouldn't either (which here makes me ask if the rogue is in another room, why aren't the DM and the rogue's player also in another room sorting out what happens to the rogue?) Yes. You're good up to here. But here you lose it again. I might well play a character who does want to win, who does want to end up with more wealth and levels and status than anyone else in the party, and who does want to be the best. Or I might not... This is a different issue from win-lose. Trying to control the game and tell other PCs what to do (particularly out of character or when the character can't know what's going on) is always bad form. Lan-"my problem here is that if I were to ever post in character you'd be blinded by all the little yellow smilies blocking out the cuss words"-efan [/QUOTE]
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