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General Tabletop Discussion
*Dungeons & Dragons
When did Role become Roll?
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<blockquote data-quote="Geeknamese" data-source="post: 7317033" data-attributes="member: 6785999"><p>Different strokes for different folks.</p><p></p><p>I, for one, prefer the type of game that the OP presents. I started out playing the game with AD&D and as I matured over the years and played through all the crunchy/system mastery versions of the game, I started to get a little bored of the mechanics and rat race for power of the game.</p><p></p><p>It wasn’t until I joined a really great group with a very good DM who was a fantastic storyteller and improviser that the narratively elements began to shine and take precedence over game mechanics and winning binary scenarios. When the DM’s style began to unfold and more trust was built because losing was “failing forward” and still advancing the narrative in an interesting way. This allowed players to trust more and make more honest-to-their-character’s decisions regardless of risks or potential outcomes. Eventually, this led to players optimizing less, making more interesting character concepts and being more immersed in their characters, the world and the story.</p><p></p><p>I would happily join the OP’s game any day.</p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="Geeknamese, post: 7317033, member: 6785999"] Different strokes for different folks. I, for one, prefer the type of game that the OP presents. I started out playing the game with AD&D and as I matured over the years and played through all the crunchy/system mastery versions of the game, I started to get a little bored of the mechanics and rat race for power of the game. It wasn’t until I joined a really great group with a very good DM who was a fantastic storyteller and improviser that the narratively elements began to shine and take precedence over game mechanics and winning binary scenarios. When the DM’s style began to unfold and more trust was built because losing was “failing forward” and still advancing the narrative in an interesting way. This allowed players to trust more and make more honest-to-their-character’s decisions regardless of risks or potential outcomes. Eventually, this led to players optimizing less, making more interesting character concepts and being more immersed in their characters, the world and the story. I would happily join the OP’s game any day. Sent from my iPhone using EN World [/QUOTE]
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When did Role become Roll?
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