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When did Role become Roll?
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<blockquote data-quote="Warpiglet" data-source="post: 7317130" data-attributes="member: 6689161"><p>hate to say it but the middle path wins.</p><p></p><p>We try to be in character but often describe what we do. There are asides among friends since this is for fun and not money.</p><p></p><p>When we play it is not DM against players but it IS players against death. To that end, we try to be as successful as possible in a dungeon within some parameters. We do not do things that seem totally contrary to our character. It might be expedient for the paladin to murder all noncombatants, but his alignment (say LG) means this does not make much sense for his personality as previously played.</p><p></p><p>But do we scream fireball them! Or help, my dude is nearly dead!---? Yes. And high five when someone pulls something off. Our characters are probably not high fiving in the dungeon if there are still enemies, of course.</p><p></p><p>But your point is taken, the fighter should probably not be telling the wizard the ins and outs of dispel magic. But mark the player might remind bob it is an option. Like you say this is a cooperative game.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7317130, member: 6689161"] hate to say it but the middle path wins. We try to be in character but often describe what we do. There are asides among friends since this is for fun and not money. When we play it is not DM against players but it IS players against death. To that end, we try to be as successful as possible in a dungeon within some parameters. We do not do things that seem totally contrary to our character. It might be expedient for the paladin to murder all noncombatants, but his alignment (say LG) means this does not make much sense for his personality as previously played. But do we scream fireball them! Or help, my dude is nearly dead!---? Yes. And high five when someone pulls something off. Our characters are probably not high fiving in the dungeon if there are still enemies, of course. But your point is taken, the fighter should probably not be telling the wizard the ins and outs of dispel magic. But mark the player might remind bob it is an option. Like you say this is a cooperative game. [/QUOTE]
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