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When did the "C" drop from CRPGs and when did "TT"RPG spring up?
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<blockquote data-quote="Reynard" data-source="post: 9575823" data-attributes="member: 467"><p>CRPGs specifically indicate party based adventures with tactical combat, usually in a top down format, often turn based but sometimes not. ARPGs grew out of real time CRPGs with singular protagonists, and then sort of split off between isometric and first person. the former eventually turned into Diablo, while the latter became Skyrim. JRPGs wre turn based too, but less tactical (usually relying on ranks as opposed to a full grid battlefield). there was also a distinct style of storytelling compared to western CRPGs.</p><p></p><p>Of course, there are always games that blur the lines, and forms evolve, and more recently the line between RPG and action game and rogue-like are very fuzzy. That isn't even to mention souls-likes (which can be either RPGs or action games). "RPG elements" have come to infuse lots of different game types, because leveling up and customizing toons is fun. And then you have games like Darkest Dungeon which take all the definitions and put them in a blender and create something weird yet awesome.</p><p></p><p>The less aid about Dwarf Fortress and Caves of Qud the better.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9575823, member: 467"] CRPGs specifically indicate party based adventures with tactical combat, usually in a top down format, often turn based but sometimes not. ARPGs grew out of real time CRPGs with singular protagonists, and then sort of split off between isometric and first person. the former eventually turned into Diablo, while the latter became Skyrim. JRPGs wre turn based too, but less tactical (usually relying on ranks as opposed to a full grid battlefield). there was also a distinct style of storytelling compared to western CRPGs. Of course, there are always games that blur the lines, and forms evolve, and more recently the line between RPG and action game and rogue-like are very fuzzy. That isn't even to mention souls-likes (which can be either RPGs or action games). "RPG elements" have come to infuse lots of different game types, because leveling up and customizing toons is fun. And then you have games like Darkest Dungeon which take all the definitions and put them in a blender and create something weird yet awesome. The less aid about Dwarf Fortress and Caves of Qud the better. [/QUOTE]
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When did the "C" drop from CRPGs and when did "TT"RPG spring up?
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