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*TTRPGs General
When did We Stop Trusting Game Designers?
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<blockquote data-quote="Lord Mhoram" data-source="post: 4589718" data-attributes="member: 4789"><p>In answer to the original post, and topic.</p><p></p><p>It was sometime in the mid-late 80s. I had grown dissatisfied with the worlds being produced, and after Forgotten Realms and the 1st Ed Oriental adventures came out I saw how you could use your own world, with the mechanics provided. Up until this time I had only ever played TSR games, D&D and Gamma World pretty much.</p><p></p><p>I discovered Champions at University in '85. A few years later, I had Champions, Danger International, Justice Inc, and others - same game system different settings. I started crossing them.</p><p></p><p>Then came 4th Ed Champions. System here. Setting there - completely independent of each other. At that point I saw the fact that the two could be decoupled and you can tweak and massage the rules to support the campaign feel you wanted in your game.</p><p></p><p>I trusted the game designer to make balanced rules I could use with game.... but I didn't trust them to be able to give me the gameworld I had in my head. And that is the big point - I have never used a published setting in my life, every game I have ever run has been a homebrew. So, no, I ignore Gary's tirade against guns, or Zeb's comments about magic items if they don't fit my world.</p><p>It's not a lack of trust, but the fact they aren't in my brain, knowing what kind of game I want to run.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 4589718, member: 4789"] In answer to the original post, and topic. It was sometime in the mid-late 80s. I had grown dissatisfied with the worlds being produced, and after Forgotten Realms and the 1st Ed Oriental adventures came out I saw how you could use your own world, with the mechanics provided. Up until this time I had only ever played TSR games, D&D and Gamma World pretty much. I discovered Champions at University in '85. A few years later, I had Champions, Danger International, Justice Inc, and others - same game system different settings. I started crossing them. Then came 4th Ed Champions. System here. Setting there - completely independent of each other. At that point I saw the fact that the two could be decoupled and you can tweak and massage the rules to support the campaign feel you wanted in your game. I trusted the game designer to make balanced rules I could use with game.... but I didn't trust them to be able to give me the gameworld I had in my head. And that is the big point - I have never used a published setting in my life, every game I have ever run has been a homebrew. So, no, I ignore Gary's tirade against guns, or Zeb's comments about magic items if they don't fit my world. It's not a lack of trust, but the fact they aren't in my brain, knowing what kind of game I want to run. [/QUOTE]
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