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When did We Stop Trusting Game Designers?
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<blockquote data-quote="delericho" data-source="post: 4589738" data-attributes="member: 22424"><p>As others have noted, this isn't quite as clear-cut as it seems. I recall even in the first Dragons (at around the time of the 1st -> 2nd Ed switch) I bought there were letters in the Forum section questioning various things being done.</p><p></p><p></p><p></p><p>Part of it came when I realised that, given the time and resources, I could probably put together a game that was at least as good (or, at least, the arrogance to believe that that is the case). Part of it came with the internet, where it became possible to instantly tap into a group of minds who would quickly analyse and dissect anything and everything that was written to find the flaws, and also the range of ideas and opinions to render every design simultaneously the best idea ever and the worst thing imaginable.</p><p></p><p>And, yes, a lot of it has to do with the purchase of WotC by Hasbro, and the gradual increase in corporate influence on the game. And the end of Dragon and Dungeon. And that 'Cloudwatching' blog entry, and the nature of the 4e development which seemed (accurately or otherwise) a whole lot more closed and elitist than the 3e development did.</p><p></p><p></p><p></p><p>Never. While there is a lot I don't like about how the development and rollout of 4e was handled, and while there is a lot I don't like about 4e itself, and while there are even certain designers I don't really rate, the group as a whole still do produce an awful lot of good material that I couldn't produce myself (a large amount of which takes the form of pre-generated adventures these days), and they do it for pay that I wouldn't accept, and while taking flak from all sides for their work. I have to respect them for that.</p></blockquote><p></p>
[QUOTE="delericho, post: 4589738, member: 22424"] As others have noted, this isn't quite as clear-cut as it seems. I recall even in the first Dragons (at around the time of the 1st -> 2nd Ed switch) I bought there were letters in the Forum section questioning various things being done. Part of it came when I realised that, given the time and resources, I could probably put together a game that was at least as good (or, at least, the arrogance to believe that that is the case). Part of it came with the internet, where it became possible to instantly tap into a group of minds who would quickly analyse and dissect anything and everything that was written to find the flaws, and also the range of ideas and opinions to render every design simultaneously the best idea ever and the worst thing imaginable. And, yes, a lot of it has to do with the purchase of WotC by Hasbro, and the gradual increase in corporate influence on the game. And the end of Dragon and Dungeon. And that 'Cloudwatching' blog entry, and the nature of the 4e development which seemed (accurately or otherwise) a whole lot more closed and elitist than the 3e development did. Never. While there is a lot I don't like about how the development and rollout of 4e was handled, and while there is a lot I don't like about 4e itself, and while there are even certain designers I don't really rate, the group as a whole still do produce an awful lot of good material that I couldn't produce myself (a large amount of which takes the form of pre-generated adventures these days), and they do it for pay that I wouldn't accept, and while taking flak from all sides for their work. I have to respect them for that. [/QUOTE]
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