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When did We Stop Trusting Game Designers?
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<blockquote data-quote="Scribble" data-source="post: 4590232" data-attributes="member: 23977"><p>I also find that the older I get, the more I tend to realize that mom and dad were generaly right. They don't have the ability to "tell me what to do" anymore, but I find that their ideas and advice are usually based on experience.</p><p></p><p>This is kind of how I view game designers. (Not all of them.)</p><p></p><p>When I was younger I would read something like that and think: Man don't tell me how to play my game.</p><p></p><p>Now that I'm older, I see it less as them telling me how to play, and more of an experienced player passing on what they've found works. If I'm changing a rule these days, it's usually only after I've at least tried using the "official" rule and found it honestly doesn't mesh with our playstyle.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4590232, member: 23977"] I also find that the older I get, the more I tend to realize that mom and dad were generaly right. They don't have the ability to "tell me what to do" anymore, but I find that their ideas and advice are usually based on experience. This is kind of how I view game designers. (Not all of them.) When I was younger I would read something like that and think: Man don't tell me how to play my game. Now that I'm older, I see it less as them telling me how to play, and more of an experienced player passing on what they've found works. If I'm changing a rule these days, it's usually only after I've at least tried using the "official" rule and found it honestly doesn't mesh with our playstyle. [/QUOTE]
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