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When did We Stop Trusting Game Designers?
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<blockquote data-quote="Herschel" data-source="post: 4590235" data-attributes="member: 78357"><p>I think it is a few things:</p><p> </p><p>1. When an edition change happens and rules are changed from what you like or are used to.</p><p> </p><p>2. When new artwork really goes against "traditional" artwork some had pictured things to be (Are Kobolds bi-pedal canine cousins or lizards?!??!?!? What's with all the steroids?)</p><p> </p><p>3. When WotC and Hasbro took over, it lost that "personal" touch to many. It then became a 'corporate project/product'.</p><p> </p><p>4. When 3.5e followed so quickly after 3.0e's messes. That broke a lot of confidences. Some of the same problems with 3.0e reared their head in DDM 2.0 which wasn't necessarily the fault of the designers themselves (see point #2)</p><p> </p><p>5. When 3rd Edition made rules for EVERYTHING it did feel like the game was taken away from the DM and its foundations to many. House rules used to be pretty common, 3rd Edition seemed to be trying to negate them (or the neeed anyway) for good or bad.</p><p> </p><p>6. Whiners in a culture of spoiled victimization. Sorry if it sounds harsh, but it sure appears this is the case at times.</p><p> </p><p>7. On the other hand, some times internet rants are cathartic and fun. And entertaining to read and laugh with. </p><p> </p><p>8. A culture where 'pwning n00bs' or "winning" with loopholes or rules bending to show up others is encouraged and flourishes rather than just "fun".</p><p> </p><p>There are more, but I'll stop there. Like most things, any combination of the above in whatever ratio happens to exist in the person at the time of said feelings can lead to those feelings. </p><p> </p><p>Human nature, isn't it fun?</p></blockquote><p></p>
[QUOTE="Herschel, post: 4590235, member: 78357"] I think it is a few things: 1. When an edition change happens and rules are changed from what you like or are used to. 2. When new artwork really goes against "traditional" artwork some had pictured things to be (Are Kobolds bi-pedal canine cousins or lizards?!??!?!? What's with all the steroids?) 3. When WotC and Hasbro took over, it lost that "personal" touch to many. It then became a 'corporate project/product'. 4. When 3.5e followed so quickly after 3.0e's messes. That broke a lot of confidences. Some of the same problems with 3.0e reared their head in DDM 2.0 which wasn't necessarily the fault of the designers themselves (see point #2) 5. When 3rd Edition made rules for EVERYTHING it did feel like the game was taken away from the DM and its foundations to many. House rules used to be pretty common, 3rd Edition seemed to be trying to negate them (or the neeed anyway) for good or bad. 6. Whiners in a culture of spoiled victimization. Sorry if it sounds harsh, but it sure appears this is the case at times. 7. On the other hand, some times internet rants are cathartic and fun. And entertaining to read and laugh with. 8. A culture where 'pwning n00bs' or "winning" with loopholes or rules bending to show up others is encouraged and flourishes rather than just "fun". There are more, but I'll stop there. Like most things, any combination of the above in whatever ratio happens to exist in the person at the time of said feelings can lead to those feelings. Human nature, isn't it fun? [/QUOTE]
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