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When did We Stop Trusting Game Designers?
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<blockquote data-quote="Hussar" data-source="post: 4590454" data-attributes="member: 22779"><p>Couple of points here.</p><p></p><p>Firstly, the examples I picked were just that. Examples. I picked them, pretty much at random, because they had come up on the forums in the past week or so and a fairly random thought struck me.</p><p></p><p>As far as disagreeing with my point, well, what would you say my point was? The only thing I did was ask a question. I see people being FAR more vehement in their disagreement with designers than they were before. Look at the reaction to Mearl's (to pick another example, not to sanctify Mearls) conversion of the Rust Monster. That drew all sorts of reaction.</p><p></p><p>Yet, we have examples in earlier editions where the designers flat out dictate your world to you and they are applauded for it. Heck, in the Where Has All the Magic Gone, we've got Delta quoting chapter and verse of the 1e DMG about treasure allocation: <a href="http://www.enworld.org/forum/4589643-post198.html" target="_blank">Here</a>. </p><p></p><p>The rules are dictating your world to the point where they actually TELL you where to put treasure.</p><p></p><p>Now, it's more than true that we pretty much ignored most of this when we played. I know we did. I'm not saying that we didn't.</p><p></p><p>I guess I agree with the point that it's simply an artefact of the Internet. Had we had the Web back in the 80's, it would be exactly the same. </p><p></p><p>In any case, BryonD, I'm not quite sure what point you thought I was trying to make, but, whatever it was, it wasn't that. I was simply making an observation and putting it to the community to see if anyone else had noticed the same thing. No value judgements (other than possibly disliking the level of vitriol) attached.</p><p></p><p>Believe it or not, not EVERY one of my posts is a defense of 4e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4590454, member: 22779"] Couple of points here. Firstly, the examples I picked were just that. Examples. I picked them, pretty much at random, because they had come up on the forums in the past week or so and a fairly random thought struck me. As far as disagreeing with my point, well, what would you say my point was? The only thing I did was ask a question. I see people being FAR more vehement in their disagreement with designers than they were before. Look at the reaction to Mearl's (to pick another example, not to sanctify Mearls) conversion of the Rust Monster. That drew all sorts of reaction. Yet, we have examples in earlier editions where the designers flat out dictate your world to you and they are applauded for it. Heck, in the Where Has All the Magic Gone, we've got Delta quoting chapter and verse of the 1e DMG about treasure allocation: [url=http://www.enworld.org/forum/4589643-post198.html]Here[/url]. The rules are dictating your world to the point where they actually TELL you where to put treasure. Now, it's more than true that we pretty much ignored most of this when we played. I know we did. I'm not saying that we didn't. I guess I agree with the point that it's simply an artefact of the Internet. Had we had the Web back in the 80's, it would be exactly the same. In any case, BryonD, I'm not quite sure what point you thought I was trying to make, but, whatever it was, it wasn't that. I was simply making an observation and putting it to the community to see if anyone else had noticed the same thing. No value judgements (other than possibly disliking the level of vitriol) attached. Believe it or not, not EVERY one of my posts is a defense of 4e. [/QUOTE]
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