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When did We Stop Trusting Game Designers?
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<blockquote data-quote="Umbran" data-source="post: 4590721" data-attributes="member: 177"><p>I don't think has ever been synonymous with that.</p><p></p><p>I honestly think you're asking the wrong question - Is the question when we stopped trusting them, or when we stopped accepting everything they said? If the latter - we never did. Ever. Trust is earned, usually based on past performance. Trust is something that may get me to buy a product with less than average review before purchasing. </p><p></p><p>But, in the past couple decades of gaming, I haven't taken a developer's design <em>just because it came form a developer</em>. I take their designs because I like them, or think they are good ideas - not out of "trust".</p><p></p><p>I am a free-willed, critically thinking, analytical beast. I can make my own choices. I like it when someone else gives me good ideas that I can work with, but that doesn't mean I have to take everything they choose to feed me.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4590721, member: 177"] I don't think has ever been synonymous with that. I honestly think you're asking the wrong question - Is the question when we stopped trusting them, or when we stopped accepting everything they said? If the latter - we never did. Ever. Trust is earned, usually based on past performance. Trust is something that may get me to buy a product with less than average review before purchasing. But, in the past couple decades of gaming, I haven't taken a developer's design [i]just because it came form a developer[/i]. I take their designs because I like them, or think they are good ideas - not out of "trust". I am a free-willed, critically thinking, analytical beast. I can make my own choices. I like it when someone else gives me good ideas that I can work with, but that doesn't mean I have to take everything they choose to feed me. [/QUOTE]
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