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When did We Stop Trusting Game Designers?
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<blockquote data-quote="xechnao" data-source="post: 4591026" data-attributes="member: 58105"><p>Mike Mearls was advocating the importance of the optimization boards and indie forums for his formation to design for D&D. </p><p></p><p>On a different take -the one regarding innovation-, I believe, theory is very important. It is an effective communication method that lets us loose ourselves to perceive things not so immediate in the practical field due to our subjective bias. Theory helps you acquire a different perspective or approach that helps innovation very much if you do want to innovate. If you want to adjust or fix something then not so much I guess.</p><p>So if I want to create a new game, then I better come here to just hear the problems people are generally talking about. If I want to try to change the game they are talking about then I better go practical and see what can be done or not be done with this game. </p><p>Sometimes a game system is limited in its ability to establish certain things and people do not immediately realize this and thus the debate they build cant really help that much in the end. It wont ever be revelating but to arrive to the conclusion of the weight of the inherent limits of the system and thus the need to address things with a totaly new system. Of course proliferation -for example the one that started with 2e- wont let things settle down and help you arrive to such a conclusion.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4591026, member: 58105"] Mike Mearls was advocating the importance of the optimization boards and indie forums for his formation to design for D&D. On a different take -the one regarding innovation-, I believe, theory is very important. It is an effective communication method that lets us loose ourselves to perceive things not so immediate in the practical field due to our subjective bias. Theory helps you acquire a different perspective or approach that helps innovation very much if you do want to innovate. If you want to adjust or fix something then not so much I guess. So if I want to create a new game, then I better come here to just hear the problems people are generally talking about. If I want to try to change the game they are talking about then I better go practical and see what can be done or not be done with this game. Sometimes a game system is limited in its ability to establish certain things and people do not immediately realize this and thus the debate they build cant really help that much in the end. It wont ever be revelating but to arrive to the conclusion of the weight of the inherent limits of the system and thus the need to address things with a totaly new system. Of course proliferation -for example the one that started with 2e- wont let things settle down and help you arrive to such a conclusion. [/QUOTE]
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