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When did We Stop Trusting Game Designers?
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<blockquote data-quote="Stoat" data-source="post: 4591236" data-attributes="member: 16786"><p>Like others on this post, Hussar, I find your initial premises to be flawed. First, the issue you describe seems to be less a matter of trust and more a matter of "willingness to criticize" or perhaps "degree of rhetoric used to criticize." </p><p></p><p>I think (Un)Reason's thread reviewing Dragon magazine from the beginning demonstrates that folks were willing to criticize game designers in general and Gygax in particular from the very beginning. Gamers are fractious, opinionated, and taught to tinker and homebrew their own rules. I think they've always been willing to disagree, often vehemently, with "the designers." Like others, I think the echo chamber of the internet simply amplifies pre-existing criticism. </p><p></p><p>Also, every new edition of D&D alienates some percentage of fans of the old edition -- from the moment Diaglo decided to stay with OD&D to present. Consequently, the number of folks who don't like what the current designers are doing will grow with every new edition. Over time, this will raise the amount of criticism on the board.</p><p></p><p>And the elephant in the room: A lot of people don't like 4E. They talk about it here. As sometimes happens, they may use hyperbole, exaggeration or inflated rhetoric to make their point. Some of them are outright rude. Two years ago, there were people who didn't like 3E. They talked about it here. As sometimes happens, they occasionally used hyperbole, exaggeration or inflated rhetoric to make their point. Some of them were outright rude. Had ENWorld been around in 1989, I'm sure we would've seen the same thing when 2E came out. So it goes.</p></blockquote><p></p>
[QUOTE="Stoat, post: 4591236, member: 16786"] Like others on this post, Hussar, I find your initial premises to be flawed. First, the issue you describe seems to be less a matter of trust and more a matter of "willingness to criticize" or perhaps "degree of rhetoric used to criticize." I think (Un)Reason's thread reviewing Dragon magazine from the beginning demonstrates that folks were willing to criticize game designers in general and Gygax in particular from the very beginning. Gamers are fractious, opinionated, and taught to tinker and homebrew their own rules. I think they've always been willing to disagree, often vehemently, with "the designers." Like others, I think the echo chamber of the internet simply amplifies pre-existing criticism. Also, every new edition of D&D alienates some percentage of fans of the old edition -- from the moment Diaglo decided to stay with OD&D to present. Consequently, the number of folks who don't like what the current designers are doing will grow with every new edition. Over time, this will raise the amount of criticism on the board. And the elephant in the room: A lot of people don't like 4E. They talk about it here. As sometimes happens, they may use hyperbole, exaggeration or inflated rhetoric to make their point. Some of them are outright rude. Two years ago, there were people who didn't like 3E. They talked about it here. As sometimes happens, they occasionally used hyperbole, exaggeration or inflated rhetoric to make their point. Some of them were outright rude. Had ENWorld been around in 1989, I'm sure we would've seen the same thing when 2E came out. So it goes. [/QUOTE]
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