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When did We Stop Trusting Game Designers?
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<blockquote data-quote="billd91" data-source="post: 4591778" data-attributes="member: 3400"><p>Now, hold on there, El Mahdi.</p><p></p><p>I have no doubt that the impetus for the series was probably from the creative elements working at TSR. But I think it's a far cry to assume that because gamers/game developers were involved thoughout the series that the guys in suits didn't have some input about whether or not the series would continue and under what parameters. I'd be willing to bet the same with the 3e Complete books. </p><p></p><p>Maybe there's an idea for a supplement, the guys in suits crunch the numbers, and various conditions are settled to put put the ideas. And I also wouldn't doubt that the number-crunching suits determine that there should be a schedule, how it should be paced out, and how big the tomes have to be and then leave it up to the writers to figure out which ideas go in... and to get on the idea treadmill if they don't fill the volume as initially stated up. It certainly did seem to me, from time to time, that some supplements could have used a little more time in the incubator or had more filler than I would have liked. I suspected the business case has pushed some things into the schedule to be optimal for the cash flow rather than the maturity of the creative work even if the impetus for the book was on the gamer/designer side of the office.</p></blockquote><p></p>
[QUOTE="billd91, post: 4591778, member: 3400"] Now, hold on there, El Mahdi. I have no doubt that the impetus for the series was probably from the creative elements working at TSR. But I think it's a far cry to assume that because gamers/game developers were involved thoughout the series that the guys in suits didn't have some input about whether or not the series would continue and under what parameters. I'd be willing to bet the same with the 3e Complete books. Maybe there's an idea for a supplement, the guys in suits crunch the numbers, and various conditions are settled to put put the ideas. And I also wouldn't doubt that the number-crunching suits determine that there should be a schedule, how it should be paced out, and how big the tomes have to be and then leave it up to the writers to figure out which ideas go in... and to get on the idea treadmill if they don't fill the volume as initially stated up. It certainly did seem to me, from time to time, that some supplements could have used a little more time in the incubator or had more filler than I would have liked. I suspected the business case has pushed some things into the schedule to be optimal for the cash flow rather than the maturity of the creative work even if the impetus for the book was on the gamer/designer side of the office. [/QUOTE]
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