Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When did We Stop Trusting Game Designers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 4591842" data-attributes="member: 1223"><p>Actually, I don't think a list of "Complete XX" books makes a compelling case for your argument. Most of these books are terribly shoddy and well deserved their infamy.</p><p></p><p>Now, I need to back up a little bit: I am not a 2e hater. I think it is easily the most unappreciated and unjustly hated of any D&D incarnation. Its setting books are some of the best from any era. I loved the revisions to the core system -- I thought they did a great job cleaning up and consolidating 1e, and I really didn't miss much of the stuff they dropped. Yeah, excising demons and devils was a tremendous mistake, and it would have been nice to have keep many of the appendices from the old DMG. And the ring binder monster book format was nice in theory, but turned out to be not so much in practice. But overall, I was pretty happy with the changes to the core and I loved the new permissive attitude.</p><p></p><p>But I still remember the first time I read through the Complete Fighter's Handbook, and how my heart sank. Compared to the revisions to the core books, the Handbook was a pretty shoddy thing: badly edited, with big text, wide margins, lots of recycled or crappy new black-and-white art, bland writing, and wonky mechanics. It was a disaster, as were most of the other books in the line. There was no design consistency between the books in terms of the new Non-Weapon Proficiencies or kits, so you had options that varied widely in power, utility, and just plain interest.</p><p></p><p>Many of the designers who worked on these books are actually pretty good, but that didn't really shine through. The books read like they were hastily thrown together and only barely edited, with no developer review. In fact, the Complete XX books became almost the industry benchmark for shoddy splatbooks. (Which is why I was so puzzled when Mongoose introduced its Quintessential line, which so explicitly mimicked the "turd standard.")</p><p></p><p>WotC struggled at points with quality control, both early on in 3.0 and again in 3.5. But at no point did their standards drop as low as the Complete XXs. Even though there were many great 2e products, I'm afraid that TSR largely earned a reputation for focusing too much on quantity over quality. And that couldn't have been good for business.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 4591842, member: 1223"] Actually, I don't think a list of "Complete XX" books makes a compelling case for your argument. Most of these books are terribly shoddy and well deserved their infamy. Now, I need to back up a little bit: I am not a 2e hater. I think it is easily the most unappreciated and unjustly hated of any D&D incarnation. Its setting books are some of the best from any era. I loved the revisions to the core system -- I thought they did a great job cleaning up and consolidating 1e, and I really didn't miss much of the stuff they dropped. Yeah, excising demons and devils was a tremendous mistake, and it would have been nice to have keep many of the appendices from the old DMG. And the ring binder monster book format was nice in theory, but turned out to be not so much in practice. But overall, I was pretty happy with the changes to the core and I loved the new permissive attitude. But I still remember the first time I read through the Complete Fighter's Handbook, and how my heart sank. Compared to the revisions to the core books, the Handbook was a pretty shoddy thing: badly edited, with big text, wide margins, lots of recycled or crappy new black-and-white art, bland writing, and wonky mechanics. It was a disaster, as were most of the other books in the line. There was no design consistency between the books in terms of the new Non-Weapon Proficiencies or kits, so you had options that varied widely in power, utility, and just plain interest. Many of the designers who worked on these books are actually pretty good, but that didn't really shine through. The books read like they were hastily thrown together and only barely edited, with no developer review. In fact, the Complete XX books became almost the industry benchmark for shoddy splatbooks. (Which is why I was so puzzled when Mongoose introduced its Quintessential line, which so explicitly mimicked the "turd standard.") WotC struggled at points with quality control, both early on in 3.0 and again in 3.5. But at no point did their standards drop as low as the Complete XXs. Even though there were many great 2e products, I'm afraid that TSR largely earned a reputation for focusing too much on quantity over quality. And that couldn't have been good for business. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When did We Stop Trusting Game Designers?
Top