Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When did We Stop Trusting Game Designers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RodneyThompson" data-source="post: 4592573" data-attributes="member: 3594"><p>I think that's just a bit condescending, don't you? Game designs often use terms in new ways, because there may not be a concise word that perfectly sums up a game concept. It's not exclusive to game design, either; look how many technological terms we use today because someone used an existing term in a new way. </p><p></p><p>I think that "armor class," "saving throw," and "feat" are on the same level as "bloodied" or "controller." The importing thing is that they have an analogous concept, not that they match the definition exactly. We accept that "armor class" means "a numerical bonus that represents how well you are protected you from attacks," nevermind the fact that it is not a classification of armor and, in many cases, has little or anything to do with armor. What does the term "saving throw" even have to do with the actual function, except that you throw a die? Feats aren't always actual feats--meaning a noteworthy act--but we accept that the term represents enhancements to the things that you do. My point isn't that there is anything wrong with these things, but rather that sometimes, in order to communicate a concept, you sometimes have to appropriate a term. </p><p></p><p>Similarly, the "controller" issue isn't one as far as I am concerned. Area attacks are a form of battlefield control: they discourage the enemy from bunching up into small groups and ganging up on single targets, they eliminate entire clusters of enemies simultaneously and create temporary "safe zones" through which one can move, and they create "areas of control" in which enemies know that they can be attacked simultaneously and, thus, discouraging enemies from entering those zones. Mike's point wasn't that area attacks don't make you a controller, but rather that it's not enough of a hook to hang your role on. Area attacks are a form of battlefield control, but they are not the sole form; I agree with Mike that the controller role can do many more interesting things, but that doesn't involve changing the controller role's function, just the emphasis of it's powers. Think of it like a pie chart: right now, the wizard powers look a lot like a pie chart with a large wedge of area attacks; I think we might want to balance it out so that area attacks, special effects, zones, conjurations, etc. all take up more equal pieces of that same pie.</p><p></p><p>Mods, if this is too much of a threadjack, feel free to fork.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 4592573, member: 3594"] I think that's just a bit condescending, don't you? Game designs often use terms in new ways, because there may not be a concise word that perfectly sums up a game concept. It's not exclusive to game design, either; look how many technological terms we use today because someone used an existing term in a new way. I think that "armor class," "saving throw," and "feat" are on the same level as "bloodied" or "controller." The importing thing is that they have an analogous concept, not that they match the definition exactly. We accept that "armor class" means "a numerical bonus that represents how well you are protected you from attacks," nevermind the fact that it is not a classification of armor and, in many cases, has little or anything to do with armor. What does the term "saving throw" even have to do with the actual function, except that you throw a die? Feats aren't always actual feats--meaning a noteworthy act--but we accept that the term represents enhancements to the things that you do. My point isn't that there is anything wrong with these things, but rather that sometimes, in order to communicate a concept, you sometimes have to appropriate a term. Similarly, the "controller" issue isn't one as far as I am concerned. Area attacks are a form of battlefield control: they discourage the enemy from bunching up into small groups and ganging up on single targets, they eliminate entire clusters of enemies simultaneously and create temporary "safe zones" through which one can move, and they create "areas of control" in which enemies know that they can be attacked simultaneously and, thus, discouraging enemies from entering those zones. Mike's point wasn't that area attacks don't make you a controller, but rather that it's not enough of a hook to hang your role on. Area attacks are a form of battlefield control, but they are not the sole form; I agree with Mike that the controller role can do many more interesting things, but that doesn't involve changing the controller role's function, just the emphasis of it's powers. Think of it like a pie chart: right now, the wizard powers look a lot like a pie chart with a large wedge of area attacks; I think we might want to balance it out so that area attacks, special effects, zones, conjurations, etc. all take up more equal pieces of that same pie. Mods, if this is too much of a threadjack, feel free to fork. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When did We Stop Trusting Game Designers?
Top