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When did We Stop Trusting Game Designers?
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<blockquote data-quote="Spatula" data-source="post: 4592614" data-attributes="member: 2198"><p>Perhaps you've never read the Complete Priests' Handbook... The whole bit with the spheres and whatnot that allowed you to customize clerics' spell lists to their religion is in the 2e PHB (building off of concepts introduced in the 1e Dragonlance hardcover). The Complete book doesn't have any new ideas on that front, but rather has a system for designing custom priests mechanically that always results in a class vastly underpowered compared to the standard cleric & druid. I seem to recall one gem of an example priest that had minor access to a sphere that had no 1st-3rd level spells... I felt robbed that I had paid money for that one.</p><p></p><p>Not that there weren't good Complete books (the Bard one is stunning), but the choice isn't between "imaginative but zero editing" and "heavily edited but dull." Allowing freelancers to produce supplements with no editing, no overall vision, and no coordination was and is a mistake, and that was the big problem with the 2e books. The 3e splats were somewhat hit & miss, but at least the game material in them was generally usable as-is.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4592614, member: 2198"] Perhaps you've never read the Complete Priests' Handbook... The whole bit with the spheres and whatnot that allowed you to customize clerics' spell lists to their religion is in the 2e PHB (building off of concepts introduced in the 1e Dragonlance hardcover). The Complete book doesn't have any new ideas on that front, but rather has a system for designing custom priests mechanically that always results in a class vastly underpowered compared to the standard cleric & druid. I seem to recall one gem of an example priest that had minor access to a sphere that had no 1st-3rd level spells... I felt robbed that I had paid money for that one. Not that there weren't good Complete books (the Bard one is stunning), but the choice isn't between "imaginative but zero editing" and "heavily edited but dull." Allowing freelancers to produce supplements with no editing, no overall vision, and no coordination was and is a mistake, and that was the big problem with the 2e books. The 3e splats were somewhat hit & miss, but at least the game material in them was generally usable as-is. [/QUOTE]
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