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When did We Stop Trusting Game Designers?
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<blockquote data-quote="justanobody" data-source="post: 4593000" data-attributes="member: 70778"><p>As I said, when the prose become so watered down it bored people to read the books was one step int hat direction, as well my bloodied example where a game mechanic term can be confused with a colorful descriptive term.</p><p></p><p>But I stopped agreeing with game designers when they decided that MTHAC0 should exist to try to somehow fit a class into the game that never really fit well.</p><p></p><p>Basically what I call the gradma syndrome. Your grandma comes into your house and starts rearranging things to suit her taste rather than leaving something alone that isn't hers. Likewise designers poke around and change things around to the point where people feel the direction they are taking the game is like kicking someone out of their own house.</p><p></p><p>Also a if it ain't broke don't fix it kind of feeling compiled with a throw out the old rubbish (including players) for the new concept that started with 3rd edition, then 3.5, and now 4th.</p><p></p><p>2nd adventures could easily be used for 1st with slight modification, and even 3rd with some tweaks.</p><p></p><p>4th came along and rather than move the furniture around it threw it out to bring in new furniture of its own liking and caused for many the final straw situation where some feel they need to step up and say to the designers "you have gone to far!"</p><p></p><p>Crossed the line of acceptable amount of change tot he game.</p><p></p><p>When you used the term bloodied to someone and that start spouting game mechanic functions of the term rather than a colurful descriptor you will understand, and it shouldn't require time to stop and clearify what you mean because of a few bad term choices.</p><p></p><p>That is just my favorite because it has come up often and is a term my group likes to describe things and we shouldn't have to change our descriptors because the term was arbitrarily used for a game mechanic that doesn't even fit the mechanic since HP are not representitive of physical damage or a state in which someone is even bleeding.</p><p></p><p>Mike Mearls' blog has a bit of fix for that, so it seems I am not the only one thinking the term should have a more substantial meaning to it.</p><p></p><p>So the problem isn't people wanting to choose one term, but the game could have chosen another term. Is "weakened" a keyword in 4th? Or was the problem with using it one that makes people think that they would have their STR score reduced in some way?</p><p></p><p>"Crippled", oops that one is not PC.</p><p></p><p>"Enervated", probably too hard for new players to understand the word.</p><p></p><p>"Unnerved", That seems to fit the theme of what HP represents now as some psychological disorder that needs a healing surge pep talk to fix!</p><p></p><p>How about just half-HP then you don't need to define bloodied at all the rules state what it is.</p><p></p><p>"Debilitated" is a good word that would seem to fit.</p><p></p><p>I think "weakened" would fit best so why didn't they choose it? Because it is a status effect that DOES mean lesser strength, well what could you name that status effect instead? How about "debilitated"?</p><p></p><p>The entire keywording of conditions and everything is what I don't like. I got tired of it from Magic the Gathering and it was merged to D&D because all the MMOs needed a word to show on screen to show status effects. :yuck:</p><p></p><p>@Maggan: I was corrected once where Gary said "you must play AD&D the way it was written or you aren't playing it right" was to the terms of the RPGA, which would make sense. For a long time I held that phrase in disgust until either himself or Frank Mentzer corrected people on it from the Dragon issue in the Forum or Sage Advice, whichever it was.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4593000, member: 70778"] As I said, when the prose become so watered down it bored people to read the books was one step int hat direction, as well my bloodied example where a game mechanic term can be confused with a colorful descriptive term. But I stopped agreeing with game designers when they decided that MTHAC0 should exist to try to somehow fit a class into the game that never really fit well. Basically what I call the gradma syndrome. Your grandma comes into your house and starts rearranging things to suit her taste rather than leaving something alone that isn't hers. Likewise designers poke around and change things around to the point where people feel the direction they are taking the game is like kicking someone out of their own house. Also a if it ain't broke don't fix it kind of feeling compiled with a throw out the old rubbish (including players) for the new concept that started with 3rd edition, then 3.5, and now 4th. 2nd adventures could easily be used for 1st with slight modification, and even 3rd with some tweaks. 4th came along and rather than move the furniture around it threw it out to bring in new furniture of its own liking and caused for many the final straw situation where some feel they need to step up and say to the designers "you have gone to far!" Crossed the line of acceptable amount of change tot he game. When you used the term bloodied to someone and that start spouting game mechanic functions of the term rather than a colurful descriptor you will understand, and it shouldn't require time to stop and clearify what you mean because of a few bad term choices. That is just my favorite because it has come up often and is a term my group likes to describe things and we shouldn't have to change our descriptors because the term was arbitrarily used for a game mechanic that doesn't even fit the mechanic since HP are not representitive of physical damage or a state in which someone is even bleeding. Mike Mearls' blog has a bit of fix for that, so it seems I am not the only one thinking the term should have a more substantial meaning to it. So the problem isn't people wanting to choose one term, but the game could have chosen another term. Is "weakened" a keyword in 4th? Or was the problem with using it one that makes people think that they would have their STR score reduced in some way? "Crippled", oops that one is not PC. "Enervated", probably too hard for new players to understand the word. "Unnerved", That seems to fit the theme of what HP represents now as some psychological disorder that needs a healing surge pep talk to fix! How about just half-HP then you don't need to define bloodied at all the rules state what it is. "Debilitated" is a good word that would seem to fit. I think "weakened" would fit best so why didn't they choose it? Because it is a status effect that DOES mean lesser strength, well what could you name that status effect instead? How about "debilitated"? The entire keywording of conditions and everything is what I don't like. I got tired of it from Magic the Gathering and it was merged to D&D because all the MMOs needed a word to show on screen to show status effects. :yuck: @Maggan: I was corrected once where Gary said "you must play AD&D the way it was written or you aren't playing it right" was to the terms of the RPGA, which would make sense. For a long time I held that phrase in disgust until either himself or Frank Mentzer corrected people on it from the Dragon issue in the Forum or Sage Advice, whichever it was. [/QUOTE]
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