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When did We Stop Trusting Game Designers?
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<blockquote data-quote="justanobody" data-source="post: 4593816" data-attributes="member: 70778"><p>I beseech you to learn to read what you quote. Follow the link in this post to the one I am quoting from you and read the section directly above where you began typing. But it is much easier to troll when you don't read the words you are quoting that state: "Because it is a status effect", isn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>@El Mahdi: The house is the ruleset, and terminology and systems are the furniture. There is only so much messing with that furniture that you will allow before it crosses the line of acceptable.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4593816, member: 70778"] I beseech you to learn to read what you quote. Follow the link in this post to the one I am quoting from you and read the section directly above where you began typing. But it is much easier to troll when you don't read the words you are quoting that state: "Because it is a status effect", isn't it? ;) @El Mahdi: The house is the ruleset, and terminology and systems are the furniture. There is only so much messing with that furniture that you will allow before it crosses the line of acceptable. [/QUOTE]
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When did We Stop Trusting Game Designers?
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