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When did We Stop Trusting Game Designers?
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<blockquote data-quote="Lost Soul" data-source="post: 4593997" data-attributes="member: 81242"><p>It is interesting that I stumbled on this thread. I think my sig says it well enough for me. </p><p> I remember getting the red box D&D as a kid and rapldly moving to AD&D 1E. It felt great. 1E in my mind was far superior to Basic D&D. (This thought would change a bit with the later Basic line expansions. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /> ) When 2E came out I was all for it at first except that most of my 1E fun was initially absent. No demons or devils to vanquish. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> (Hey, when your fav char is a paladin that hurts more than u think!) High level rules were non-existant or poorly conceived. By the time TSR collapsed my group was hardly playing D&D at all. We drifted away to play Vampire or Ars Magica. It was pretty sad actually. Both Vamp & Ars were great games but the problem with them was that they didn't really inspire great heroism like D&D used to.</p><p> 3E saved my gaming group! The rules were interesting and different. It was not just a rehash of the old. My group played the heck out of the monsters that were included in the back cover of the PHB on its release because the monster manual was a month away! It was great fun and everyone got the chance to try different classes.</p><p> I have been so disappointed with 4E. I feel that it was conjured up by corporate hacks to market to the masses. I feel that some of the old kindred rivals from my vampire games have come around looking for payback. I just feel uninspired. How could Mike Mearls think up a great game like Iron Heroes and then drudge up 4E. Was he behind the concept of the 4E wizard? The one letdown of Iron Heroes was the spellcaster class which Mike even admitted was an afterthought that was rushed into the game at the last minute. </p><p> If I am rambling, I apologize. I just feel that D&D is in the hands of "the man" and that it is meant to be dumbed down and sanatized for mass consumption like some cheap beer. I dunno. maybe I am just not relevant on the gaming perspective anymore. That could be the case as well....<img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p></blockquote><p></p>
[QUOTE="Lost Soul, post: 4593997, member: 81242"] It is interesting that I stumbled on this thread. I think my sig says it well enough for me. I remember getting the red box D&D as a kid and rapldly moving to AD&D 1E. It felt great. 1E in my mind was far superior to Basic D&D. (This thought would change a bit with the later Basic line expansions. :angel: ) When 2E came out I was all for it at first except that most of my 1E fun was initially absent. No demons or devils to vanquish. :rant: (Hey, when your fav char is a paladin that hurts more than u think!) High level rules were non-existant or poorly conceived. By the time TSR collapsed my group was hardly playing D&D at all. We drifted away to play Vampire or Ars Magica. It was pretty sad actually. Both Vamp & Ars were great games but the problem with them was that they didn't really inspire great heroism like D&D used to. 3E saved my gaming group! The rules were interesting and different. It was not just a rehash of the old. My group played the heck out of the monsters that were included in the back cover of the PHB on its release because the monster manual was a month away! It was great fun and everyone got the chance to try different classes. I have been so disappointed with 4E. I feel that it was conjured up by corporate hacks to market to the masses. I feel that some of the old kindred rivals from my vampire games have come around looking for payback. I just feel uninspired. How could Mike Mearls think up a great game like Iron Heroes and then drudge up 4E. Was he behind the concept of the 4E wizard? The one letdown of Iron Heroes was the spellcaster class which Mike even admitted was an afterthought that was rushed into the game at the last minute. If I am rambling, I apologize. I just feel that D&D is in the hands of "the man" and that it is meant to be dumbed down and sanatized for mass consumption like some cheap beer. I dunno. maybe I am just not relevant on the gaming perspective anymore. That could be the case as well....:.-( [/QUOTE]
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