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When did We Stop Trusting Game Designers?
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<blockquote data-quote="justanobody" data-source="post: 4598284" data-attributes="member: 70778"><p>@garyh:</p><p></p><p>WotC could do like they seem to be going to do most other things. Hire freelance authors and pay them like they pay for submissions for ANY older edition, and own the work, and then give writing credits tot he freelancers while retaining all the rights and profits form the sales.</p><p></p><p>They have very little resources to put into it IF they wanted to support any older edition. The most they could lose is their 6 cents per word from the freelancer/submission.</p><p></p><p>With 3rd they wouldn't even need to do that as 3rd edition support was freely given away under OGL.</p><p></p><p>But how hard would it be to take submissions for older editions except for the fact they don't want to support it?</p><p></p><p>T$R =/= TSR. I do like things in AD&D, but not the way it was handled that let WotC get their nasty hands on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I simply do not worship money like most other people do. The paper currency says "In God We Trust", not "In Money We Trust". But this is getting into politics and religion, so will not say further about that.</p><p></p><p>I just prefer people doing something they enjoy and are happy doing to get quality work and quality product from, rather than someone working just for the money and getting subpar or worse quality because they do it just to get the money and get it done rather than do it to get the thing done right. Too many things are made today by cutting corners that lower quality of things.</p><p></p><p>Gary et all did it because they truely enjoyed it, but now under big industry, people are doing it to support the companies, rather than the game. It isn't just the RPG industry either, but I guess that also is politics so must be dropped.....</p><p></p><p>So it comes down to which you prefer designers to do things? Do you want quantity or quality? Then which does the company those designers work for want? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Personally I will take quality over quantity any day!</p></blockquote><p></p>
[QUOTE="justanobody, post: 4598284, member: 70778"] @garyh: WotC could do like they seem to be going to do most other things. Hire freelance authors and pay them like they pay for submissions for ANY older edition, and own the work, and then give writing credits tot he freelancers while retaining all the rights and profits form the sales. They have very little resources to put into it IF they wanted to support any older edition. The most they could lose is their 6 cents per word from the freelancer/submission. With 3rd they wouldn't even need to do that as 3rd edition support was freely given away under OGL. But how hard would it be to take submissions for older editions except for the fact they don't want to support it? T$R =/= TSR. I do like things in AD&D, but not the way it was handled that let WotC get their nasty hands on it. ;) I simply do not worship money like most other people do. The paper currency says "In God We Trust", not "In Money We Trust". But this is getting into politics and religion, so will not say further about that. I just prefer people doing something they enjoy and are happy doing to get quality work and quality product from, rather than someone working just for the money and getting subpar or worse quality because they do it just to get the money and get it done rather than do it to get the thing done right. Too many things are made today by cutting corners that lower quality of things. Gary et all did it because they truely enjoyed it, but now under big industry, people are doing it to support the companies, rather than the game. It isn't just the RPG industry either, but I guess that also is politics so must be dropped..... So it comes down to which you prefer designers to do things? Do you want quantity or quality? Then which does the company those designers work for want? ;) Personally I will take quality over quantity any day! [/QUOTE]
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