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When did We Stop Trusting Game Designers?
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<blockquote data-quote="JoeGKushner" data-source="post: 4600901" data-attributes="member: 1129"><p>That's an interesting concept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But to keept it on topic.</p><p></p><p>I've never "trusted" game designers to know what's fun for my group.</p><p></p><p>Back in the day I had a campaign in a city state called (oh so cleverly by my younger self) the City Scape and it was simply, The Dungeon. A Fallen demi-god used it to test heroes to pass them on to further trials by the name of Smitty, an old bald wrinkling man who was always able to use those resevers of primal energy to take care of any would be thieves. Go into the dungeon or go home.</p><p></p><p>For those times when playing D&D, gold pieces were of astonishing levels. I had Moot Fruble, an alchemists (From one of the old Bard Games expansions) that could pretty much make any magic item, but didn't want his time wasted. It was 50K in gold just to get his attention.</p><p></p><p>I've often used a mix of rules, official, house, and unofficial, to make the game as close to mine as I could.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4600901, member: 1129"] That's an interesting concept. ;) But to keept it on topic. I've never "trusted" game designers to know what's fun for my group. Back in the day I had a campaign in a city state called (oh so cleverly by my younger self) the City Scape and it was simply, The Dungeon. A Fallen demi-god used it to test heroes to pass them on to further trials by the name of Smitty, an old bald wrinkling man who was always able to use those resevers of primal energy to take care of any would be thieves. Go into the dungeon or go home. For those times when playing D&D, gold pieces were of astonishing levels. I had Moot Fruble, an alchemists (From one of the old Bard Games expansions) that could pretty much make any magic item, but didn't want his time wasted. It was 50K in gold just to get his attention. I've often used a mix of rules, official, house, and unofficial, to make the game as close to mine as I could. [/QUOTE]
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