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When did WotC D&D "Jump the Shark"?
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<blockquote data-quote="Aegeri" data-source="post: 5531457" data-attributes="member: 78116"><p>If DDI is better than it has ever been, then how on earth did I fail to notice it being absolutely terrible before now? If this is "better" then I can't fathom when it was ever actually good (and once upon a time, I was very happy with DDI). DDI right now is just a total and complete shambles. I'm not going to bother ranting further on that because so many already have.</p><p></p><p>While I am very disappointed with wizards and am rapidly losing my enthusiasm for 4E, I don't think they have jumped the shark. I thought Heroes of Shadow was a mediocre book filled with poorly thought out elements (Worst race, one of the worst EDs in the entire game by miles, another striker class that barely performs its striker role etc) it's still <strong>miles</strong> ahead of nearly any 3.5 player option splatbook. It has underpowered or poorly thought out elements in the book, but nothing that just breaks the game badly like many 3.5 splatbooks could do. Most of the content is well balanced or just underpowered and very little seems outright broken. Most of essentials is like this actually, so while I might not like it out of the two available options (broken elements or underpowered elements/trap options) one is better than the other.</p><p></p><p>There are other decisions that I hate and find plain stupid as well. Epic tier being increasingly ignored, fortune cards ever being released, the cancellation of a book required for their magic item rarity system to work and such forth. The lack of rare magic items to fit with the new expected treasure system is particularly poor from Wizards. It makes this aspect of essentials feel half assed and ill thought out. One would think if you change a core system in DnD then you should actually support it.</p><p></p><p>At the same time I see real evidence to be positive again, because Wizards are directly asking their community about the mechanical problems in the game and potential solutions. If Wizards listens to their own community, I anticipate great things could be in store.</p><p></p><p>But only if they actually listen.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5531457, member: 78116"] If DDI is better than it has ever been, then how on earth did I fail to notice it being absolutely terrible before now? If this is "better" then I can't fathom when it was ever actually good (and once upon a time, I was very happy with DDI). DDI right now is just a total and complete shambles. I'm not going to bother ranting further on that because so many already have. While I am very disappointed with wizards and am rapidly losing my enthusiasm for 4E, I don't think they have jumped the shark. I thought Heroes of Shadow was a mediocre book filled with poorly thought out elements (Worst race, one of the worst EDs in the entire game by miles, another striker class that barely performs its striker role etc) it's still [b]miles[/b] ahead of nearly any 3.5 player option splatbook. It has underpowered or poorly thought out elements in the book, but nothing that just breaks the game badly like many 3.5 splatbooks could do. Most of the content is well balanced or just underpowered and very little seems outright broken. Most of essentials is like this actually, so while I might not like it out of the two available options (broken elements or underpowered elements/trap options) one is better than the other. There are other decisions that I hate and find plain stupid as well. Epic tier being increasingly ignored, fortune cards ever being released, the cancellation of a book required for their magic item rarity system to work and such forth. The lack of rare magic items to fit with the new expected treasure system is particularly poor from Wizards. It makes this aspect of essentials feel half assed and ill thought out. One would think if you change a core system in DnD then you should actually support it. At the same time I see real evidence to be positive again, because Wizards are directly asking their community about the mechanical problems in the game and potential solutions. If Wizards listens to their own community, I anticipate great things could be in store. But only if they actually listen. [/QUOTE]
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