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When did WotC D&D "Jump the Shark"?
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<blockquote data-quote="Aegeri" data-source="post: 5531482" data-attributes="member: 78116"><p>The worst thing with essentials was it lost two opportunities:</p><p></p><p>1) It could have changed the level up chart to incorporate expertise for free. You'd still leave the feats for people who wanted more than 1 expertise feat (for whatever reason). This was a prime opportunity, especially as they changed many other rules completely with the Rules Compendium (see recent discussions about grabbing/flanking ending when you can't take OAs).</p><p></p><p>2) They should not have changed the magic item system without actually considering if they had enough items to support it. They should have been much more comprehensive in changing old items rarity (there are a fair few items that could be made common, that were just lumped into uncommon). In addition, they could have <em>unnerfed</em> certain items and made them rare, like Veteran's Armor (which was a major problem when you could make billions of them and spam dailies every encounter for a while).</p><p></p><p>They are indeed at a cross roads though, but as I keep saying if you read through <a href="http://community.wizards.com/go/thread/view/75882/27459665/DD_4E:_What_Works,_What_Fails?pg=1" target="_blank">all of this thread</a> there are <em>common</em> elements that come up time and time again. If wizards even fixes half of those, we're in for a pretty solid future. Wizards cannot have jumped the shark yet until we see the result of that feedback. If its acknowledged I don't think anyone could complain: As some big errors in 4E will be fixed. Plus I love the idea of going back and actually buffing a few of the more broken options to usable instead of just publishing more things. <a href="http://community.wizards.com/go/thread/view/75882/27459665/DD_4E:_What_Works,_What_Fails&post_num=221#492790993" target="_blank">There is a great summary of the general consensus here</a>.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5531482, member: 78116"] The worst thing with essentials was it lost two opportunities: 1) It could have changed the level up chart to incorporate expertise for free. You'd still leave the feats for people who wanted more than 1 expertise feat (for whatever reason). This was a prime opportunity, especially as they changed many other rules completely with the Rules Compendium (see recent discussions about grabbing/flanking ending when you can't take OAs). 2) They should not have changed the magic item system without actually considering if they had enough items to support it. They should have been much more comprehensive in changing old items rarity (there are a fair few items that could be made common, that were just lumped into uncommon). In addition, they could have [I]unnerfed[/I] certain items and made them rare, like Veteran's Armor (which was a major problem when you could make billions of them and spam dailies every encounter for a while). They are indeed at a cross roads though, but as I keep saying if you read through [URL="http://community.wizards.com/go/thread/view/75882/27459665/DD_4E:_What_Works,_What_Fails?pg=1"]all of this thread[/URL] there are [I]common[/I] elements that come up time and time again. If wizards even fixes half of those, we're in for a pretty solid future. Wizards cannot have jumped the shark yet until we see the result of that feedback. If its acknowledged I don't think anyone could complain: As some big errors in 4E will be fixed. Plus I love the idea of going back and actually buffing a few of the more broken options to usable instead of just publishing more things. [URL="http://community.wizards.com/go/thread/view/75882/27459665/DD_4E:_What_Works,_What_Fails&post_num=221#492790993"]There is a great summary of the general consensus here[/URL]. [/QUOTE]
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