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When did WotC D&D "Jump the Shark"?
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<blockquote data-quote="Aegeri" data-source="post: 5531497" data-attributes="member: 78116"><p>Believe it or not yes. Just take durable. When you can freely spend your extra surges for extra attacks and damage, the vampire makes a lot of sense. Once you get to higher levels you can usually spend 2-3 surges a combat, especially if you have a good defender/controller. While you will lose surges to damage, the regeneration at bloodied and ability to heal by using an allies surge are pretty solid. You also have enough surges that a skill challenge or trap won't bother you.</p><p></p><p>I'm not kidding that durable makes the vampire from a fragile glass cannon that can fall over from a single bad trap/skill challenge, into a really interesting and fun class to play. It's just that simple as writing "1st Feat: Durable" on your character sheet. By paragon tier you'll end up with 5 surges and with the Vampire Noble (IIRC) you can use blood drain 3x an encounter for 3 extra surges. 4 surges gets you through their very harsh early game and 5 surges + 3 potential extra (or 2 if you go the other PP) has you sitting very pretty. The other thing is the more freely you can spend surges, the more you keep up with actually performing a striker role. A vampire without spending surges is chronically behind on damage - so if you can spend surges more freely you can really keep up pretty effectively. It's somewhat paradoxical actually in this manner: You can't afford to have too low surges in case a trap/skill challenge comes in from nowhere but you need to be able to reliably burn surges to keep up with other strikers damage wise. I actually think it's a very interesting tactical situation and is why while I dislike the core design of the vampire, in play it has more than enough merit for me that I'd love to see a PC play it.</p><p></p><p>4 surges would still be a pretty big disadvantage, it's just not as crippling and makes the class more forgiving to anyone. It really is this simple it makes me honestly wonder why Wizards never caught something like this in playtesting. But then again I was more worried about this before the thread I linked above: Because if Wizards will ask their community I hope we'll get more openness about new content and what they plan. I personally feel the feedback thread on the official forums about Mike Mear's recent Rule of Three has prompted this. To say the least his answer about the shade was completely <em>ravaged</em> by a majority of the community.</p><p></p><p>Not all fixes are simple of course returning to the shade. I have no idea how to fix the shade short of rewriting the entire race, but other people have really great ideas already. I might just use one of theirs as I've seen a couple of user efforts that are pretty good (and remove the -1 surge value as well).</p><p></p><p>But again if Wizards listen to their fans and the community, I have no doubt things like this might be fixed or just not be an issue in future.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5531497, member: 78116"] Believe it or not yes. Just take durable. When you can freely spend your extra surges for extra attacks and damage, the vampire makes a lot of sense. Once you get to higher levels you can usually spend 2-3 surges a combat, especially if you have a good defender/controller. While you will lose surges to damage, the regeneration at bloodied and ability to heal by using an allies surge are pretty solid. You also have enough surges that a skill challenge or trap won't bother you. I'm not kidding that durable makes the vampire from a fragile glass cannon that can fall over from a single bad trap/skill challenge, into a really interesting and fun class to play. It's just that simple as writing "1st Feat: Durable" on your character sheet. By paragon tier you'll end up with 5 surges and with the Vampire Noble (IIRC) you can use blood drain 3x an encounter for 3 extra surges. 4 surges gets you through their very harsh early game and 5 surges + 3 potential extra (or 2 if you go the other PP) has you sitting very pretty. The other thing is the more freely you can spend surges, the more you keep up with actually performing a striker role. A vampire without spending surges is chronically behind on damage - so if you can spend surges more freely you can really keep up pretty effectively. It's somewhat paradoxical actually in this manner: You can't afford to have too low surges in case a trap/skill challenge comes in from nowhere but you need to be able to reliably burn surges to keep up with other strikers damage wise. I actually think it's a very interesting tactical situation and is why while I dislike the core design of the vampire, in play it has more than enough merit for me that I'd love to see a PC play it. 4 surges would still be a pretty big disadvantage, it's just not as crippling and makes the class more forgiving to anyone. It really is this simple it makes me honestly wonder why Wizards never caught something like this in playtesting. But then again I was more worried about this before the thread I linked above: Because if Wizards will ask their community I hope we'll get more openness about new content and what they plan. I personally feel the feedback thread on the official forums about Mike Mear's recent Rule of Three has prompted this. To say the least his answer about the shade was completely [I]ravaged[/I] by a majority of the community. Not all fixes are simple of course returning to the shade. I have no idea how to fix the shade short of rewriting the entire race, but other people have really great ideas already. I might just use one of theirs as I've seen a couple of user efforts that are pretty good (and remove the -1 surge value as well). But again if Wizards listen to their fans and the community, I have no doubt things like this might be fixed or just not be an issue in future. [/QUOTE]
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