Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When did WotC D&D "Jump the Shark"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 5533492" data-attributes="member: 59082"><p>Not quite. I think too much is made of places like EN World not being representative of the larger fanbase. Sure, a poll on EN World only means something on EN World (if even that), but what you <em>can </em>get a sense of is the general tone of fandom of a given edition - how happy people are with the game, how many people moved to another edition, and so forth. This isn't cold hard data but it is "listening to the people" (which WotC could do more of and evidently is doing, to some extent, through Mearls' articles).</p><p></p><p>And also remember that it is the diehard fanbase that is, while a small minority of overall D&D players, the engine that moves the vehicle of the hobby. It is well known that a small percentage of active, regular D&D players, is responsible for the majority of D&D sales. </p><p></p><p>My game group is a good example: in our group of six I own a huge bookshelf of a few hundred (400?) different game books. My guess is that the other five guys own maybe 20 between them, and some of them are old attic-dwelling copies of 1E books they haven't played in 25 years. So in my group, 17% of the group (me) is responsible for 95% of the product. </p><p></p><p>I know this is purely anecdotal but I've heard variations of this story time and time again. Even if we reduce the numbers a bit and say that 20% of D&D players are responsible for 80% of the product, we still have to recognize that it is very important to keep that 20% happy. Even if half are OK with only minor gripes and a quarter grumble but keep on spending, you still have 5% who are in danger of not buying anything--which is 20% of the product. And then you have that other 5% that is teetering between sucking it up and entering full-out disgruntlement.</p><p></p><p>The point being, if a business wants to have long-term success then it needs to care not only about sales figures but customer satisfaction, and <em>lasting </em>customer satisfaction. Plenty of people buy 4E books but my guess is that customer satisfaction is lower than any other edition only three years into the cycle. People loved 3E in 2003; well, there was the 3.5 debacle but that was just a blip on the radar. All was well in 1992, three years after 2E came out, in heart of the "Golden Age of Settings." And of course the 1980-82 era (three years after the various 1E core hardcovers were published) was the peak of D&D interest.</p><p></p><p>So I don't think it is erroneous to say that, at the least, something is iffy, if not completely rotten, in Denmark. It doesn't matter what the exact numbers are; what is important is the general tenor of the community, which is problematic to say the least, and certainly not improving.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5533492, member: 59082"] Not quite. I think too much is made of places like EN World not being representative of the larger fanbase. Sure, a poll on EN World only means something on EN World (if even that), but what you [I]can [/I]get a sense of is the general tone of fandom of a given edition - how happy people are with the game, how many people moved to another edition, and so forth. This isn't cold hard data but it is "listening to the people" (which WotC could do more of and evidently is doing, to some extent, through Mearls' articles). And also remember that it is the diehard fanbase that is, while a small minority of overall D&D players, the engine that moves the vehicle of the hobby. It is well known that a small percentage of active, regular D&D players, is responsible for the majority of D&D sales. My game group is a good example: in our group of six I own a huge bookshelf of a few hundred (400?) different game books. My guess is that the other five guys own maybe 20 between them, and some of them are old attic-dwelling copies of 1E books they haven't played in 25 years. So in my group, 17% of the group (me) is responsible for 95% of the product. I know this is purely anecdotal but I've heard variations of this story time and time again. Even if we reduce the numbers a bit and say that 20% of D&D players are responsible for 80% of the product, we still have to recognize that it is very important to keep that 20% happy. Even if half are OK with only minor gripes and a quarter grumble but keep on spending, you still have 5% who are in danger of not buying anything--which is 20% of the product. And then you have that other 5% that is teetering between sucking it up and entering full-out disgruntlement. The point being, if a business wants to have long-term success then it needs to care not only about sales figures but customer satisfaction, and [I]lasting [/I]customer satisfaction. Plenty of people buy 4E books but my guess is that customer satisfaction is lower than any other edition only three years into the cycle. People loved 3E in 2003; well, there was the 3.5 debacle but that was just a blip on the radar. All was well in 1992, three years after 2E came out, in heart of the "Golden Age of Settings." And of course the 1980-82 era (three years after the various 1E core hardcovers were published) was the peak of D&D interest. So I don't think it is erroneous to say that, at the least, something is iffy, if not completely rotten, in Denmark. It doesn't matter what the exact numbers are; what is important is the general tenor of the community, which is problematic to say the least, and certainly not improving. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When did WotC D&D "Jump the Shark"?
Top