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When did WotC D&D "Jump the Shark"?
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<blockquote data-quote="Hussar" data-source="post: 5542026" data-attributes="member: 22779"><p>Well, considering that D&D (in whatever form) constitutes the overwhelming majority of tabletop gaming, it's not too far of a stretch to think that if D&D were to fade off the shelves, tabletop gaming would fade into complete obscurity within a few years. It's not 50 years, it's 10 years.</p><p></p><p>Sure, you have a group right now that you play with. Fast forward ten years, your current group will likely have split up for a number of reasons - mostly real life stuff like moving, new jobs, kids, etc. You want to build a new group, because, for instance, you've just moved to a new city to take that great job.</p><p></p><p>But, gamer numbers have dwindled due to lack of support. No new gamers coming into the hobby means replacement doesn't happen. Groups fade out and nothing replaces them. In the suburbs, the traditional bastion of gaming, you'd probably be able to find groups, particularly in and around large centers, but, outside of that? Good luck.</p><p></p><p>Now, maybe online virtual tabletop will keep things going for some time, but, eventually, the number of people dropping out of the hobby will mean that even if you personally want to game, you won't be able to find anyone you want to game with.</p><p></p><p>That's the danger in having no support for the hobby. </p><p></p><p>To give a example, try finding a group of people to play Teenage Mutant Ninja Turtles. Or Metamorphasis Alpha. Or Star Frontiers. Or the bajillion other OOP RPG's out there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5542026, member: 22779"] Well, considering that D&D (in whatever form) constitutes the overwhelming majority of tabletop gaming, it's not too far of a stretch to think that if D&D were to fade off the shelves, tabletop gaming would fade into complete obscurity within a few years. It's not 50 years, it's 10 years. Sure, you have a group right now that you play with. Fast forward ten years, your current group will likely have split up for a number of reasons - mostly real life stuff like moving, new jobs, kids, etc. You want to build a new group, because, for instance, you've just moved to a new city to take that great job. But, gamer numbers have dwindled due to lack of support. No new gamers coming into the hobby means replacement doesn't happen. Groups fade out and nothing replaces them. In the suburbs, the traditional bastion of gaming, you'd probably be able to find groups, particularly in and around large centers, but, outside of that? Good luck. Now, maybe online virtual tabletop will keep things going for some time, but, eventually, the number of people dropping out of the hobby will mean that even if you personally want to game, you won't be able to find anyone you want to game with. That's the danger in having no support for the hobby. To give a example, try finding a group of people to play Teenage Mutant Ninja Turtles. Or Metamorphasis Alpha. Or Star Frontiers. Or the bajillion other OOP RPG's out there. [/QUOTE]
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When did WotC D&D "Jump the Shark"?
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