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When did you enjoy 3.x?
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<blockquote data-quote="Rzach" data-source="post: 4230630" data-attributes="member: 61385"><p>I really liked 3.0 when it launched. I played a sorcerer with spells from the Diablo expansion. For a while the game was fun.</p><p></p><p>Then they started making splat books for the classes. Ninja of the Crescent Moon.... Suddenly the game was not so much fun. But we still played and we made house rules and printed errata so that we could keep the game balanced.</p><p></p><p>But our games never seemed to hold together. We would play a campaign for months only to have half of the party loose interest because their characters were not as good as some of the other players characters. </p><p></p><p>Right before 3.5 came out we actually managed to finish a campaign that took us to level 23. We decided it was time to upgrade to 3.5 for the next game.</p><p></p><p>3.5 was a blessing at first. Everyone felt useful and powerful. We even had players who considered playing bards. Then the splat books came out again. And 3.5 showed it's true colors. While 3.0 was broken in very obvious ways, 3.5 was a little more subtle. </p><p></p><p>Druids with maximised spells. Clerics who fought like fighters. Two weapon Swashbuckler/Fighter/Tempest elven thinblade crit machines. These were the problems of 3.5. </p><p></p><p>As a dm of both editions there were many things that I disliked. One was having to customize monsters to challenge certain players characters. When an Ancient red dragon is killed in two rounds of combat you have a problem. When the party kills TWO ancient red dragons in two rounds of combat you have a real problem Especially since each dragon took over an hour to stat out. The problem gets worse when you have to give the dragon weapons so it can fight the party. Scimitar wielding prestige classed dragons are not what I had in mind when I was designing my world. When said dragon slaughters half of the party in one round while the other half are untouchable the problem gets even worse. And when your dragon is defeated by a patch of thorns that do con damage and are maximized you begin to really get frustrated. </p><p></p><p>Prep time was always a problem in both 3.x editions. I would have to spend several hours a week designing monsters to place in the encounters. This becomes tedious very quickly. And when the monsters are no challenge for the party it begins to feel unrewarding to both the players and the dm.</p><p></p><p>So far 4e has been awesome. I managed to get a copy of KotS on Saturday and I have ran two sessions of it so far. If this is how characters are in 4e then I am really happy. Monsters are a definite challenge to the party. I like the system both as a player and a dm. I don't know if the game will stay balanced or not but it is definitely an improvement over the 3.x games at this point.</p><p></p><p>I know that if I want to keep playing 3.x games I would have to ban every book except the core rule books and disallow all prestige classes. Too much work for me to do there so 4e it is.</p><p></p><p>Later,</p><p>Rzach</p></blockquote><p></p>
[QUOTE="Rzach, post: 4230630, member: 61385"] I really liked 3.0 when it launched. I played a sorcerer with spells from the Diablo expansion. For a while the game was fun. Then they started making splat books for the classes. Ninja of the Crescent Moon.... Suddenly the game was not so much fun. But we still played and we made house rules and printed errata so that we could keep the game balanced. But our games never seemed to hold together. We would play a campaign for months only to have half of the party loose interest because their characters were not as good as some of the other players characters. Right before 3.5 came out we actually managed to finish a campaign that took us to level 23. We decided it was time to upgrade to 3.5 for the next game. 3.5 was a blessing at first. Everyone felt useful and powerful. We even had players who considered playing bards. Then the splat books came out again. And 3.5 showed it's true colors. While 3.0 was broken in very obvious ways, 3.5 was a little more subtle. Druids with maximised spells. Clerics who fought like fighters. Two weapon Swashbuckler/Fighter/Tempest elven thinblade crit machines. These were the problems of 3.5. As a dm of both editions there were many things that I disliked. One was having to customize monsters to challenge certain players characters. When an Ancient red dragon is killed in two rounds of combat you have a problem. When the party kills TWO ancient red dragons in two rounds of combat you have a real problem Especially since each dragon took over an hour to stat out. The problem gets worse when you have to give the dragon weapons so it can fight the party. Scimitar wielding prestige classed dragons are not what I had in mind when I was designing my world. When said dragon slaughters half of the party in one round while the other half are untouchable the problem gets even worse. And when your dragon is defeated by a patch of thorns that do con damage and are maximized you begin to really get frustrated. Prep time was always a problem in both 3.x editions. I would have to spend several hours a week designing monsters to place in the encounters. This becomes tedious very quickly. And when the monsters are no challenge for the party it begins to feel unrewarding to both the players and the dm. So far 4e has been awesome. I managed to get a copy of KotS on Saturday and I have ran two sessions of it so far. If this is how characters are in 4e then I am really happy. Monsters are a definite challenge to the party. I like the system both as a player and a dm. I don't know if the game will stay balanced or not but it is definitely an improvement over the 3.x games at this point. I know that if I want to keep playing 3.x games I would have to ban every book except the core rule books and disallow all prestige classes. Too much work for me to do there so 4e it is. Later, Rzach [/QUOTE]
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