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When did you enjoy 3.x?
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<blockquote data-quote="Shabe" data-source="post: 4230665" data-attributes="member: 66108"><p>Lets see, well that would have been last week, as long as the flaws are hidden the game can be fun, but to me it seems like 3.x ed needed both players and dm to try to hide the flaws. </p><p>Players need to build characters that are around equivalant in power if they want an equal share of the killing fun. </p><p>Parties needed to have certain classes else some things were closed off to them, trapfinding, identifying magic items, being able to get pass DR with power attack (I don't think i've ever been in a campaign where it made sense for a knowledge skill to reveal the monsters weakness and if it was you could never find enough adamantine weapons for all the characters), healing. </p><p>Then the DM need to either not put in the monster of doom or alternatively play the monster quite dumb, mind you as long as the druid had his animal companion mage armoured then the DM could throw what he wanted at that.</p><p>It was quite swingy as well, for a party of 7 7-8th lvl characters one 7th lvl wizard with evards black tentacles killed all but one of the party.</p><p></p><p>Its fun at the moment, as long as everyone takes care, but for the most part from what I've seen 4th ed will be more fun. </p><p>So to analogise it why should I be content to go down a hill on a bike with wheels that fall off when i'm just getting to a decent speed, when i could be riding the slightly more fun inflatable zorb all the way down.</p><p>(Okay so maybe thats a bit too optimistic, for all i know the zorb may very well pop two thirds of the way down the hill)</p></blockquote><p></p>
[QUOTE="Shabe, post: 4230665, member: 66108"] Lets see, well that would have been last week, as long as the flaws are hidden the game can be fun, but to me it seems like 3.x ed needed both players and dm to try to hide the flaws. Players need to build characters that are around equivalant in power if they want an equal share of the killing fun. Parties needed to have certain classes else some things were closed off to them, trapfinding, identifying magic items, being able to get pass DR with power attack (I don't think i've ever been in a campaign where it made sense for a knowledge skill to reveal the monsters weakness and if it was you could never find enough adamantine weapons for all the characters), healing. Then the DM need to either not put in the monster of doom or alternatively play the monster quite dumb, mind you as long as the druid had his animal companion mage armoured then the DM could throw what he wanted at that. It was quite swingy as well, for a party of 7 7-8th lvl characters one 7th lvl wizard with evards black tentacles killed all but one of the party. Its fun at the moment, as long as everyone takes care, but for the most part from what I've seen 4th ed will be more fun. So to analogise it why should I be content to go down a hill on a bike with wheels that fall off when i'm just getting to a decent speed, when i could be riding the slightly more fun inflatable zorb all the way down. (Okay so maybe thats a bit too optimistic, for all i know the zorb may very well pop two thirds of the way down the hill) [/QUOTE]
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