Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
When did you enjoy 3.x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 4230672" data-attributes="member: 2804"><p>I like playing 3.5 from about level 5 to 15, if my house rules are being used, otherwise, I won't play at all. I want to enjoy high level play, but it can be so frustrating. I have played in too many games where I rolled a low initiative, got attacked by a spell, failed a save, and was basically out for the rest of the combat. Which in 3.x combat, often meant hours and thus out for the rest of the night.</p><p></p><p>I don't spend hours making a character and and then driving all the way to my friends house so I can play for about a minute and then spend the rest of the night watching my friends play. EFF that! That right there is the single biggest thing I despise about 3.x. And don't even get me started on crappy design like level drain, rust monsters, disjunction, etc. And yes, I'm aware that some of this crappy design goes back to 1e. That doesn't excuse it.</p><p></p><p>Monte Cook once jokingly referred to the 3rd edition design team as a bunch of hacks. I'm increasingly convinced that statement is truer than he intended. Especially considering that some feats were intentionally designed to suck so players could avoid them and attain "system mastery". A ridiculously stupid design tenet, IMO.</p><p></p><p>I did play a 40th level game once, and that was a blast, but I attribute that solely to my awesome DM and his house rules (Hi SHARK!).</p><p></p><p>I like DMing 3.5 from about level 1-5. Anything beyond that and its just too much work. Even published adventures are no better. I still have to spend a couple hours before each session looking up monster stat blocks and then having to look up their abilities to refamiliarize myself with them. Ugh, I just want to run the monster right out of the book with ZERO prep before doing so.</p><p></p><p>I should never need anything more than a monster's stat block to run it. And published modules should always print the stat block in the adventure, not refer me back to the stupid Monster Manual. I consider that lazy design, especially in OGL products. (I'm looking at you, Paizo!)</p><p></p><p>4th edition looks to fix all of this. I personally could have been on the 4e design team and I don't think the game would have turned out any more brilliantly.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4230672, member: 2804"] I like playing 3.5 from about level 5 to 15, if my house rules are being used, otherwise, I won't play at all. I want to enjoy high level play, but it can be so frustrating. I have played in too many games where I rolled a low initiative, got attacked by a spell, failed a save, and was basically out for the rest of the combat. Which in 3.x combat, often meant hours and thus out for the rest of the night. I don't spend hours making a character and and then driving all the way to my friends house so I can play for about a minute and then spend the rest of the night watching my friends play. EFF that! That right there is the single biggest thing I despise about 3.x. And don't even get me started on crappy design like level drain, rust monsters, disjunction, etc. And yes, I'm aware that some of this crappy design goes back to 1e. That doesn't excuse it. Monte Cook once jokingly referred to the 3rd edition design team as a bunch of hacks. I'm increasingly convinced that statement is truer than he intended. Especially considering that some feats were intentionally designed to suck so players could avoid them and attain "system mastery". A ridiculously stupid design tenet, IMO. I did play a 40th level game once, and that was a blast, but I attribute that solely to my awesome DM and his house rules (Hi SHARK!). I like DMing 3.5 from about level 1-5. Anything beyond that and its just too much work. Even published adventures are no better. I still have to spend a couple hours before each session looking up monster stat blocks and then having to look up their abilities to refamiliarize myself with them. Ugh, I just want to run the monster right out of the book with ZERO prep before doing so. I should never need anything more than a monster's stat block to run it. And published modules should always print the stat block in the adventure, not refer me back to the stupid Monster Manual. I consider that lazy design, especially in OGL products. (I'm looking at you, Paizo!) 4th edition looks to fix all of this. I personally could have been on the 4e design team and I don't think the game would have turned out any more brilliantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When did you enjoy 3.x?
Top