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When did you enjoy 3.x?
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<blockquote data-quote="Krensky" data-source="post: 4230748" data-attributes="member: 30936"><p>I find 3.X to still be fun.</p><p></p><p>One of things I like the most is that the system felt coherent. Everything ran under the same general rules and could be modified and grow the same way. I like coherence in a game system. The idea that everything plays by the same rules with the same numbers has an elegance and simplicity that I find appealing. Yes, I realize 3.X in many cases looks better then it runs in this instance, but it still plays to my love of that design aesthetic.</p><p></p><p>3.X had lots of options and toys to play with in building fun, cool characters. This feeling likely has a lot to do with the fact that people I play with (on both sides of the screen) aren't into building characters for power, but for (lacking a better term) cool. The fighter 4/sorcerer 4/bladesinger 4 I'm playing in a relatively low magic (the best anyone has is a +1 weapon) may not be the most efficient build, but he's fun to play and manages to intrigue and fight with the best of them.</p><p></p><p>That said, while I still play 3.X, other games like Spycraft 2 have snared my attention as a GM. Essentially the same coherent system with some fine tuning under the hood, simpler prep, fewer odd NPC/PC interactions, and classes that are diverse, customizable, and really shine.</p><p></p><p>I've ordered KotS and the Core books, but I'm still very definitely of mixed feelings on the whole thing. Mostly because from what I see it seems the game is becoming more incoherent few if any universal rules or mechanics and everything breaking the rules in it's own special way. Time will tell, and I'm sure someone I play with will want to run a game, so I'm sure I'll get a chance to try it first hand.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4230748, member: 30936"] I find 3.X to still be fun. One of things I like the most is that the system felt coherent. Everything ran under the same general rules and could be modified and grow the same way. I like coherence in a game system. The idea that everything plays by the same rules with the same numbers has an elegance and simplicity that I find appealing. Yes, I realize 3.X in many cases looks better then it runs in this instance, but it still plays to my love of that design aesthetic. 3.X had lots of options and toys to play with in building fun, cool characters. This feeling likely has a lot to do with the fact that people I play with (on both sides of the screen) aren't into building characters for power, but for (lacking a better term) cool. The fighter 4/sorcerer 4/bladesinger 4 I'm playing in a relatively low magic (the best anyone has is a +1 weapon) may not be the most efficient build, but he's fun to play and manages to intrigue and fight with the best of them. That said, while I still play 3.X, other games like Spycraft 2 have snared my attention as a GM. Essentially the same coherent system with some fine tuning under the hood, simpler prep, fewer odd NPC/PC interactions, and classes that are diverse, customizable, and really shine. I've ordered KotS and the Core books, but I'm still very definitely of mixed feelings on the whole thing. Mostly because from what I see it seems the game is becoming more incoherent few if any universal rules or mechanics and everything breaking the rules in it's own special way. Time will tell, and I'm sure someone I play with will want to run a game, so I'm sure I'll get a chance to try it first hand. [/QUOTE]
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