Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When did you enjoy 3.x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DSRilk" data-source="post: 4232048" data-attributes="member: 35212"><p>I loved 3.0 when it first came out. It was the feats, skills, and simple multiclassing. The promise that fighters and rogues would have powers that would be interesting, just like casters had interesting abilities.</p><p></p><p>As someone said above, it was true for a bit. The multiclassing thing worked well if you were mixing two non-caster classes. I started getting annoyed by 3e when 3.5 came out. Yes, it "fixed" issues with rangers and bards (though Monty's bard was far superior imo), but prestige classes and feats were ran all over like cockroaches on a 3 week old plate of tuna. It was also about this time when I realized that you simply couldn't multiclass as a caster and that fighters were just fighters, though leveling one was more interesting. The problem was your options only came during character generation and leveling. In combat, it was much like previous editions. That said, I had no real problem with 3e as a player - I just figured out what rules I liked and created characters that played to those strengths. One thing truly killed 3e for me though. DMing.</p><p></p><p>I've been a DM since the game was released in the 70s, and after working on games for mid level characters, I really started to hate the system that I thought I'd love. "Hey, creating monsters is easy! Just pick a base type, level the monster with chart X, add a template, add character levels, pick feats and skills and you're ready to go!" Yeah. It seemed easy enough when I read about the theory, but in practice in annoyed the bajeesus out of me. I pretty rapidly went back to my old 1e method of just making up whatever I wanted. As such, I had basically pitched the monster manual, I made up my own magic items because I didn't like the item creation rules nor all the boring +X items, so the DMG rapidly became useless as well. Basically, the only thing I kept was the classes, and I ended up giving each character special abilities to make up for the lack of true options. So yeah, I was rolling D20 and comparing it to a DC (like a bunch of other games I could name), but it was barely recognizable as 3e.</p><p></p><p>4e again has put me in the "hopeful" category. We'll see how it plays out, but seeing as how the mechanics for the wizards and warriors are the same, it seems more likely that the two will be more equally enjoyable from an in-game options perspective. We'll see how it all pans out in a couple weeks.</p></blockquote><p></p>
[QUOTE="DSRilk, post: 4232048, member: 35212"] I loved 3.0 when it first came out. It was the feats, skills, and simple multiclassing. The promise that fighters and rogues would have powers that would be interesting, just like casters had interesting abilities. As someone said above, it was true for a bit. The multiclassing thing worked well if you were mixing two non-caster classes. I started getting annoyed by 3e when 3.5 came out. Yes, it "fixed" issues with rangers and bards (though Monty's bard was far superior imo), but prestige classes and feats were ran all over like cockroaches on a 3 week old plate of tuna. It was also about this time when I realized that you simply couldn't multiclass as a caster and that fighters were just fighters, though leveling one was more interesting. The problem was your options only came during character generation and leveling. In combat, it was much like previous editions. That said, I had no real problem with 3e as a player - I just figured out what rules I liked and created characters that played to those strengths. One thing truly killed 3e for me though. DMing. I've been a DM since the game was released in the 70s, and after working on games for mid level characters, I really started to hate the system that I thought I'd love. "Hey, creating monsters is easy! Just pick a base type, level the monster with chart X, add a template, add character levels, pick feats and skills and you're ready to go!" Yeah. It seemed easy enough when I read about the theory, but in practice in annoyed the bajeesus out of me. I pretty rapidly went back to my old 1e method of just making up whatever I wanted. As such, I had basically pitched the monster manual, I made up my own magic items because I didn't like the item creation rules nor all the boring +X items, so the DMG rapidly became useless as well. Basically, the only thing I kept was the classes, and I ended up giving each character special abilities to make up for the lack of true options. So yeah, I was rolling D20 and comparing it to a DC (like a bunch of other games I could name), but it was barely recognizable as 3e. 4e again has put me in the "hopeful" category. We'll see how it plays out, but seeing as how the mechanics for the wizards and warriors are the same, it seems more likely that the two will be more equally enjoyable from an in-game options perspective. We'll see how it all pans out in a couple weeks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When did you enjoy 3.x?
Top