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When did you leave D&D? Why? For what game? And what brought you back?
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<blockquote data-quote="Helena Real" data-source="post: 9351344" data-attributes="member: 84320"><p>The first time I left D&D (2nd Ed), I left for <em>Vampire The Masquerade</em>. For a couple of years I exclusively ran or played in WoD 1.0 games.</p><p></p><p>Then I felt the itch to play something fantasy-related (I always oscillate between epic fantasy and goth stuff). I discovered D&D 3.0 (and then 3.5) and fell in love. Ran a couple of campaigns, played in a couple of others... And got burned out. At the start of the <em>Pathfinder</em> 1 boom/D&D 4th Ed I left... For no other game. I just quit the hobby altogether for personal reasons. Sold most of my RPG books and moved on.</p><p></p><p>I kept away from RPGs for a couple of years, but they were never too far from my heart. And then, I discovered <em>Fate</em>. I returned to the hobby, now mostly running one-shots at conventions. Then the itch to run something epic returned.</p><p></p><p>I ran a 1-year <em>Werewolf The Apocalypse</em> 20th Anniversary campaign. It went well... But I got burned out fast on the system. Too much crunch, and little mechanics supporting the things I cared about.</p><p></p><p>Then a friend said that he wanted to play some classic fantasy. I ran a couple of sessions of <em>Labyrinth Lord</em>, and I was about to change to <em>Dungeon World</em>, when I discovered Critical Role. And I fell in love, hard, with the group and the adventures... And the game they were playing: D&D 5th.</p><p></p><p>I bought everything 5E until <em>Tasha</em>... And then the burn out returned. I realized that the magic people like Critical Role, Matt Colville, Brennan Lee Mulligan, Deborah Ann Woll, and The Unexpectables create at their (virtual) tables is not thanks to D&D's rules, but <em>in spite</em> of them. And that my players and I would never reach such dramatic heights without the proper mechanical support.</p><p></p><p>Ever since then I've been slowly but surely distancing myself from D&D. For the past 3 years I've been lucky enough to run A LOT of PbtA games of many different genres for many different people—and I even <a href="https://helenareal.itch.io/ato" target="_blank">wrote my own</a>! I'm fully convinced that I need narrative-oriented RPG systems to thrive and have the most fun.</p><p></p><p>I wrapped up my last couple of 5E campaigns I was running earlier this year. I have said goodbye to 5E for the time being, at least as a GM. Maybe one I'll return, but I don't think it'll happen. Games like the <em>MCDM RPG</em> or even <em>Daggerheart</em> are much closer to what I want when fantasy is concerned.</p><p></p><p>And, if the rest of the players at the table indulge me, I'll always be happy running or playing <em><strong><a href="https://helenareal.itch.io/ato" target="_blank">Against the Odds</a></strong></em>.</p></blockquote><p></p>
[QUOTE="Helena Real, post: 9351344, member: 84320"] The first time I left D&D (2nd Ed), I left for [I]Vampire The Masquerade[/I]. For a couple of years I exclusively ran or played in WoD 1.0 games. Then I felt the itch to play something fantasy-related (I always oscillate between epic fantasy and goth stuff). I discovered D&D 3.0 (and then 3.5) and fell in love. Ran a couple of campaigns, played in a couple of others... And got burned out. At the start of the [I]Pathfinder[/I] 1 boom/D&D 4th Ed I left... For no other game. I just quit the hobby altogether for personal reasons. Sold most of my RPG books and moved on. I kept away from RPGs for a couple of years, but they were never too far from my heart. And then, I discovered [I]Fate[/I]. I returned to the hobby, now mostly running one-shots at conventions. Then the itch to run something epic returned. I ran a 1-year [I]Werewolf The Apocalypse[/I] 20th Anniversary campaign. It went well... But I got burned out fast on the system. Too much crunch, and little mechanics supporting the things I cared about. Then a friend said that he wanted to play some classic fantasy. I ran a couple of sessions of [I]Labyrinth Lord[/I], and I was about to change to [I]Dungeon World[/I], when I discovered Critical Role. And I fell in love, hard, with the group and the adventures... And the game they were playing: D&D 5th. I bought everything 5E until [I]Tasha[/I]... And then the burn out returned. I realized that the magic people like Critical Role, Matt Colville, Brennan Lee Mulligan, Deborah Ann Woll, and The Unexpectables create at their (virtual) tables is not thanks to D&D's rules, but [I]in spite[/I] of them. And that my players and I would never reach such dramatic heights without the proper mechanical support. Ever since then I've been slowly but surely distancing myself from D&D. For the past 3 years I've been lucky enough to run A LOT of PbtA games of many different genres for many different people—and I even [URL='https://helenareal.itch.io/ato']wrote my own[/URL]! I'm fully convinced that I need narrative-oriented RPG systems to thrive and have the most fun. I wrapped up my last couple of 5E campaigns I was running earlier this year. I have said goodbye to 5E for the time being, at least as a GM. Maybe one I'll return, but I don't think it'll happen. Games like the [I]MCDM RPG[/I] or even [I]Daggerheart[/I] are much closer to what I want when fantasy is concerned. And, if the rest of the players at the table indulge me, I'll always be happy running or playing [I][B][URL='https://helenareal.itch.io/ato']Against the Odds[/URL][/B][/I]. [/QUOTE]
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