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When did you leave D&D? Why? For what game? And what brought you back?
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<blockquote data-quote="pawsplay" data-source="post: 9351485" data-attributes="member: 15538"><p>I left because I was a BECMI player and DM, and I got tired of high mortality, completely rolled and arbitrary ability scores, alignment languages, and rigid class roles. I envied AD&D for having playable gnomes and some cool subsystems like weapon specialization and kits, but overall I thought it was a dismal mess with even more punishing rules for ability scores. I ended up trying other games before I had been playing two years. I got spoiled on Talislanta, as well as several supers RPGs including Marvel Super-Heroes, DC Heroes, TMNT and Other Strangeness, and Hero/Champions. I experimented with MERP and Rolemaster and Elfquest and Swordbearer and, above all else... GURPS. I fell in love with GURPS hard, to the point of hacking my own superhero stuff for it while it still lacked such a thing. </p><p></p><p>I pretty much just stayed away from D&D after that. In college, I joined a couple of AD&D campaigns, as well as a nostalgic BECMI D&D campaign, because those were groups that were available, and I had some fun. But it didn't reignite my interest and just reinforced my sense that D&D was hopelessly limited.</p><p></p><p>I got back into D&D because I ended up reading someone's personal web page in the early 2000s, and I saw Conan written up as a progressively more experienced multiclass character. I was enchanted with his "fast movement" and the use of feats to customize the character, and the ease of multiclassing. I started playing 3e and jumped in with both feet. I thought 3.5 was kind of a questionable development, but the good more than outweighed the bad, and the inconvenient, and converted over. During the 4e, I once again the left the D&D fold, and eventually became a Pathfinder convert, before coming back for 5e once it was clear it wasn't going to be as completely weird and annoying as some of the early playtest material suggested. I just, you know, liked the whole monster slaying and treasure angle, and to some extent, "building" characters. It's the same stuff I like in computer games, but with a more human element, and the chance to create real stories through the adventures. I'm also an Open Gaming fanatic, and I stayed with the OGL all the way up until the OGL Kerfuffle. </p><p></p><p>Ironically, while GURPS now offers a Dungeon Fantasy variant that scratches some of the same itches, I just don't care for it. The world-building is very (intentionally) thin. I'm still very much a MERP and Talislanta kind of player, although I've moved away from Middle-earth, specifically, because of media saturation, and Talislanta to an extent because of my disenchantment with the last couple of editions. </p><p></p><p>So I'm just going to write my own thingie.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 9351485, member: 15538"] I left because I was a BECMI player and DM, and I got tired of high mortality, completely rolled and arbitrary ability scores, alignment languages, and rigid class roles. I envied AD&D for having playable gnomes and some cool subsystems like weapon specialization and kits, but overall I thought it was a dismal mess with even more punishing rules for ability scores. I ended up trying other games before I had been playing two years. I got spoiled on Talislanta, as well as several supers RPGs including Marvel Super-Heroes, DC Heroes, TMNT and Other Strangeness, and Hero/Champions. I experimented with MERP and Rolemaster and Elfquest and Swordbearer and, above all else... GURPS. I fell in love with GURPS hard, to the point of hacking my own superhero stuff for it while it still lacked such a thing. I pretty much just stayed away from D&D after that. In college, I joined a couple of AD&D campaigns, as well as a nostalgic BECMI D&D campaign, because those were groups that were available, and I had some fun. But it didn't reignite my interest and just reinforced my sense that D&D was hopelessly limited. I got back into D&D because I ended up reading someone's personal web page in the early 2000s, and I saw Conan written up as a progressively more experienced multiclass character. I was enchanted with his "fast movement" and the use of feats to customize the character, and the ease of multiclassing. I started playing 3e and jumped in with both feet. I thought 3.5 was kind of a questionable development, but the good more than outweighed the bad, and the inconvenient, and converted over. During the 4e, I once again the left the D&D fold, and eventually became a Pathfinder convert, before coming back for 5e once it was clear it wasn't going to be as completely weird and annoying as some of the early playtest material suggested. I just, you know, liked the whole monster slaying and treasure angle, and to some extent, "building" characters. It's the same stuff I like in computer games, but with a more human element, and the chance to create real stories through the adventures. I'm also an Open Gaming fanatic, and I stayed with the OGL all the way up until the OGL Kerfuffle. Ironically, while GURPS now offers a Dungeon Fantasy variant that scratches some of the same itches, I just don't care for it. The world-building is very (intentionally) thin. I'm still very much a MERP and Talislanta kind of player, although I've moved away from Middle-earth, specifically, because of media saturation, and Talislanta to an extent because of my disenchantment with the last couple of editions. So I'm just going to write my own thingie. [/QUOTE]
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