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When did you leave D&D? Why? For what game? And what brought you back?
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<blockquote data-quote="Willie the Duck" data-source="post: 9354434" data-attributes="member: 6799660"><p>Kind of the counter to the line <em>"Don't call it a comeback, I been here for years,"</em> my response to the OP question would be something like <em>'don't call it leaving, I was never beholden to begin with'</em> (or maybe <em>'I'm not leaving you, we were never a couple'</em> but I don't like that imagery).</p><p></p><p>D&D is my first TTRPG*, and I've played it on-and-off ever since. However, excepting that 3-4 year period before I could readily bike to the FLGS and thus became aware of other RPG options, I/my main groups (with one exception) haven't really felt obligated to play using a D&D system. D&D hits a specific sweet spot of seriousness, complexity, and recklessness that works well for specific play experiences, but not others. I have one group I joined maybe 17 years ago that only plays current-version D&D. For all others, we only play D&D when we want that specific play experience.</p><p><em><span style="font-size: 9px">*first played a Holmes/BX/AD&D hybrid that some older kids played, the '82-3 school year, then in summer '83 got a first printing Mentzer basic box set of my own.</span></em></p><p></p><p>Heh. There's a pocket of 90s Army SIGINT retirees over in the East metro who are part of my 'not necessarily D&D' gaming. Good guys.</p><p></p><p></p><p></p><p></p><p>Ugh. Always on both sides with definitive how-it-really-is (to something inherently mixed and subjective). Look, <em>Dungeons & Dragons</em> was this fun little doors-traps-chests-monsters treasure-hunting* game that Gary and Dave found people really liked to do (to the point of ignoring the town siege of the intended Braunstein/Chainmail** main game). No argument, the fantasy part serves the game part.</p><p><em><span style="font-size: 10px"><em><span style="font-size: 10px">*And, honestly, despite the Dungeon part in the title, the dungeon in Dungeons and Dragons only serves the greater purpose of at-risk-treasure-hunting. </span></em>**Chainmail itself being such that the fantasy element was half superficial overlay (turning cannons into wizards), and half new mechanics to enforce the fantasy theme (spells and monster rules).</span></em></p><p></p><p>However, many to most of it was present in the fantasy literature. Not just the Conan stories and their constant treasure hunts and traps and corridors and so forth*, but <em>the Hobbit</em> as well*<em>. </em>And Fafhrd/Grey Mouser, and parts of the <em><em>Dreaming City</em></em>, and definitely huge swaths of the Pulp/Cliffhanger genre from which <em><em>Raiders of the Lost Ark</em></em> took its inspiration [edit: also mythology]. <span style="font-size: 15px"> Of course not all fantasy literature included dungeon crawling, and it's easier to replicated </span><em><span style="font-size: 15px"><em>The Hobbit</em> </span></em><span style="font-size: 15px">in D&D than </span><em><span style="font-size: 15px"><em>Lord of the Rings</em>. </span></em><span style="font-size: 15px">However, it seems unnecessarily hairsplitting to say that D&D didn't resemble fantasy because it hewed closer to one aspect of fantasy than another, or that it made some concessions to making the thing into a working game**.</span></p><p><span style="font-size: 10px"><em>*Honestly, the part TSR-era D&D gets wrong for Conan is no rules for being conked over the head and waking up in chains (plus seducing the evil warlord/sorcerer's beautiful assistant). **Which seems like one of the most D&D stories of all of Appendix N. ***honestly something a bunch other RPGs and licensed video games of the same era should have tried harder to do. </em></span></p><p></p><p><span style="font-size: 15px">Either way, Gary stating that only a minute trace of Tolkien can be found in D&D was either a legal dodge or a self-facing lie on his part. If it was a bait and switch on his part, it was an unsuccessful one. A story of an adventuring party (one <s>hobbit</s>halfling <s>burgler</s>thief, a dozen dwarven fighting men, and a low-level wizard*) hitting up a goblin camp, going to face a red dragon, and then squabbling over the loot, works almost perfectly in oD&D post supplement I, hampered only by the removal of <em>Chainmail's </em>rule for Hero units being able to shoot dragons out of the air, making Bard downing Smaug with a single arrow impossible. Is it all of Tolkien (much less all of fantasy)? Absolutely not. Is it a bait and switch from anyone who thought they were getting Tolkien in the mix? As I said, inherently subjective, but man can I think of worse examples.</span></p><p><span style="font-size: 10px"><em>*yes, yes, Maia. Don't care. </em></span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9354434, member: 6799660"] Kind of the counter to the line [I]"Don't call it a comeback, I been here for years,"[/I] my response to the OP question would be something like [I]'don't call it leaving, I was never beholden to begin with'[/I] (or maybe [I]'I'm not leaving you, we were never a couple'[/I] but I don't like that imagery). D&D is my first TTRPG*, and I've played it on-and-off ever since. However, excepting that 3-4 year period before I could readily bike to the FLGS and thus became aware of other RPG options, I/my main groups (with one exception) haven't really felt obligated to play using a D&D system. D&D hits a specific sweet spot of seriousness, complexity, and recklessness that works well for specific play experiences, but not others. I have one group I joined maybe 17 years ago that only plays current-version D&D. For all others, we only play D&D when we want that specific play experience. [I][SIZE=1]*first played a Holmes/BX/AD&D hybrid that some older kids played, the '82-3 school year, then in summer '83 got a first printing Mentzer basic box set of my own.[/SIZE][/I] Heh. There's a pocket of 90s Army SIGINT retirees over in the East metro who are part of my 'not necessarily D&D' gaming. Good guys. Ugh. Always on both sides with definitive how-it-really-is (to something inherently mixed and subjective). Look, [I]Dungeons & Dragons[/I] was this fun little doors-traps-chests-monsters treasure-hunting* game that Gary and Dave found people really liked to do (to the point of ignoring the town siege of the intended Braunstein/Chainmail** main game). No argument, the fantasy part serves the game part. [I][SIZE=2][I][SIZE=2]*And, honestly, despite the Dungeon part in the title, the dungeon in Dungeons and Dragons only serves the greater purpose of at-risk-treasure-hunting. [/SIZE][/I]**Chainmail itself being such that the fantasy element was half superficial overlay (turning cannons into wizards), and half new mechanics to enforce the fantasy theme (spells and monster rules).[/SIZE][/I] However, many to most of it was present in the fantasy literature. Not just the Conan stories and their constant treasure hunts and traps and corridors and so forth*, but [I]the Hobbit[/I] as well*[I]. [/I]And Fafhrd/Grey Mouser, and parts of the [I][I]Dreaming City[/I][/I], and definitely huge swaths of the Pulp/Cliffhanger genre from which [I][I]Raiders of the Lost Ark[/I][/I] took its inspiration [edit: also mythology]. [SIZE=4] Of course not all fantasy literature included dungeon crawling, and it's easier to replicated [/SIZE][I][SIZE=4][I]The Hobbit[/I] [/SIZE][/I][SIZE=4]in D&D than [/SIZE][I][SIZE=4][I]Lord of the Rings[/I]. [/SIZE][/I][SIZE=4]However, it seems unnecessarily hairsplitting to say that D&D didn't resemble fantasy because it hewed closer to one aspect of fantasy than another, or that it made some concessions to making the thing into a working game**.[/SIZE] [SIZE=2][I]*Honestly, the part TSR-era D&D gets wrong for Conan is no rules for being conked over the head and waking up in chains (plus seducing the evil warlord/sorcerer's beautiful assistant). **Which seems like one of the most D&D stories of all of Appendix N. ***honestly something a bunch other RPGs and licensed video games of the same era should have tried harder to do. [/I][/SIZE] [SIZE=4]Either way, Gary stating that only a minute trace of Tolkien can be found in D&D was either a legal dodge or a self-facing lie on his part. If it was a bait and switch on his part, it was an unsuccessful one. A story of an adventuring party (one [S]hobbit[/S]halfling [S]burgler[/S]thief, a dozen dwarven fighting men, and a low-level wizard*) hitting up a goblin camp, going to face a red dragon, and then squabbling over the loot, works almost perfectly in oD&D post supplement I, hampered only by the removal of [I]Chainmail's [/I]rule for Hero units being able to shoot dragons out of the air, making Bard downing Smaug with a single arrow impossible. Is it all of Tolkien (much less all of fantasy)? Absolutely not. Is it a bait and switch from anyone who thought they were getting Tolkien in the mix? As I said, inherently subjective, but man can I think of worse examples.[/SIZE] [SIZE=2][I]*yes, yes, Maia. Don't care. [/I][/SIZE] [/QUOTE]
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