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General Tabletop Discussion
*Dungeons & Dragons
When did your Forgotten Realms depart from official continuity (for world-shaking events)?
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6310414" data-attributes="member: 87576"><p>I've been following FR since Ed's original articles (I even had a homebrewed world with both a Waterdeep and a Myth Drannor) but I have never been a fan of the novels and even less of a fan of the RSEs introduced in really bad novels.</p><p></p><p>So I've always run FR using a particular campaign setting as the baseline and then picking and choosing a few events that I feel fit my vision of the Realms. For now, that's the 4E version. I like the 4E rules and want to keep using them plus I have found the 4E version of the Realms to be perfect for what it is: a points-of-light world where I can still use all my old FR material. </p><p></p><p>But the novels have no influence over "my" FR. Sure, I am running a Neverwinter campaign based on the Neverwinter Campaign Setting and there is a Dread Ring and there are Red Wizards of Thay, but all the basic Salvatore-isms have been thrown out. There is no Ashmadai cult but there is a heretical cult within the church of Waukeen (the Heretics of the Harlot's Coin) that is actually a cult of Graz'zt (and Waukeen remains his prisoner more than a century after the Time of Troubles). None of my dwarves have speech impediments, even the ones driven slightly insane by twisted elemental magic (Madbeards from <em>FR5 the Savage Frontier</em> - that's been an invaluable sourcebook for my Neverwinter game despite its age!). </p><p></p><p>I think one of the keys to running FR is to avoid the novels and the RSEs. If you stick to the RPG material it's a much better experience, especially if you can also get your players to do that too. Frankly I think WotC did the right thing with Eberron: the novels have no bearing on the game world.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6310414, member: 87576"] I've been following FR since Ed's original articles (I even had a homebrewed world with both a Waterdeep and a Myth Drannor) but I have never been a fan of the novels and even less of a fan of the RSEs introduced in really bad novels. So I've always run FR using a particular campaign setting as the baseline and then picking and choosing a few events that I feel fit my vision of the Realms. For now, that's the 4E version. I like the 4E rules and want to keep using them plus I have found the 4E version of the Realms to be perfect for what it is: a points-of-light world where I can still use all my old FR material. But the novels have no influence over "my" FR. Sure, I am running a Neverwinter campaign based on the Neverwinter Campaign Setting and there is a Dread Ring and there are Red Wizards of Thay, but all the basic Salvatore-isms have been thrown out. There is no Ashmadai cult but there is a heretical cult within the church of Waukeen (the Heretics of the Harlot's Coin) that is actually a cult of Graz'zt (and Waukeen remains his prisoner more than a century after the Time of Troubles). None of my dwarves have speech impediments, even the ones driven slightly insane by twisted elemental magic (Madbeards from [I]FR5 the Savage Frontier[/I] - that's been an invaluable sourcebook for my Neverwinter game despite its age!). I think one of the keys to running FR is to avoid the novels and the RSEs. If you stick to the RPG material it's a much better experience, especially if you can also get your players to do that too. Frankly I think WotC did the right thing with Eberron: the novels have no bearing on the game world. [/QUOTE]
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When did your Forgotten Realms depart from official continuity (for world-shaking events)?
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