When DMs are too clever for their own good

Ant

First Post
I had a very interesting experience tonight as I DMed for one of my groups.

The party's "home base" is the city of Leukish, the capital of the Duchy of Urnst. Currently the party has been holed up there for a few weeks as they train, identify items, buy property and generally wheel and deal while trying (somewhat uinsuccessfully) to avoid running into trouble.

Tonight was the night when a number of plot threads wove together, culminating in a three-pronged attack by three different organisations while the party were highly vulnerable -- dining and dancing in a high-class inn with strict weapon and armour controls.

So, the party find themselves assaulted by assassins, a demon and a pack of very angry halflings (best not too ask). I can always rely on my guys to have one plan -- charge! Sure, these days they charge more strategically but it still ends up with someone grabbing the nearest unsecured object and whaling on the nearest enemy.

It was evil DM time. Their standard tactic would be their undoing. There would be no prisoners.

And wouldn't you know it, the buggers up and ran away! I was stunned. And not only that, they ran to the four winds, splitting up perfectly and vastly decreasing any threat. Ok, sure, there was one instance of the party's anarch (CN paladin variant) picking up a halfling and beating a guard with it but on the whole it was all quite surreal and out of character. When I congratulated them after the session they laughed and said that in between all the vomiting, death and panic (mainly thanks to the demon when it teleported in) there was no way they were going to stand around.

So I outsmarted myself in my attempt to crush the PCs. I guess sometimes you need to be kind to be cruel.

Any DMs or players out there experienced something similar?
 

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Shayuri said:
Facing a demon with no weapons and no armor?

Who wouldn't run? :)

An Iron Hero:
Keteryck said:
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
 

You know, in hindsight that's now pretty obvious. There were weapons nearby (in a secured cloak room) but the party did the right thing and came back and got them after the demon's time on the material plane was up.

Still, it was worth it to see the fear in their eyes. Fear, I tell you!! :)
 

Has this ever happened? Heh. All to often. I've come to rely on not being able to predict my players actions at all. Ironically, the toughest encounters I throw together that I'm sure is going to cost one or more PCs their lives end up being a cake walk. While on the other hand, stuff I don't figure will be much of a bother for them becuase it's just so simple and straigtforward ends up being the most problematic and lethal. Go figure.
 

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