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When do baby goblins become evil?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2114989" data-attributes="member: 16989"><p>Lots of fun replies, I really enjoy reading them, but....</p><p></p><p>I prefer (from a DM aid standpoint) the more here's what I would do advice.</p><p></p><p>More background.</p><p></p><p>I began a campaign over 2 years ago. The characters are all 25th level now (some are demigods) and it was becoming impossible to create a complete game session every week. Thus we all agreed to start a new 1st level game that would run in-between when I had the high-level stuff ready. Its the low-level group that has encountered the goblins.</p><p></p><p>Historical background.</p><p></p><p>The Empire the PC's are in was under the despotic rule for several centuries by various Devil-Emperors, followed by a century long rebellion, 10 years of anarchy, and a new Empress (from the rebellion) has just been crowned and a new empire restored. During the rebellion, various evil humanoids were given "executive pardons" if they switched sides, fought with the rebels and agreed to live by the new empires rules (a LN with Good tendencies empire).</p><p></p><p>In an effort to restore the empire to its previous grandeur, affecting moral change and not draining the already limited coffers, the Empress has resorted to "knighting" various adventuring parties and given them their own fiefdom (usually one run by some sort of evil monsters that have ignored the Good parts of the new imperial decrees). As expected it is up to the adventuring parties to "evict" the previous lords to claim their new fiefdom.</p><p></p><p>In this case, the PC's (high level) were given the land that formed the southern boundary of the empire, which had been dominated by bugbears under the devil-emperors. Needless to say the high level party killed the bugbears and began running their own kingdom. However, they (being good vassals) decided to actually FOLLOW the laws of the land and extended to the humanoids the executive pardon listed above. Thus the PC's got a land of predominate humans with a sizable minority of humanoids. Several hundred executions later, the humanoids, if not converted from evil, at least suppressed their evil their evil tendencies and began to follow the laws.</p><p></p><p>This explains my current party. 1 Kobold Thief, 1 Kobold Scout/Swashbuckler, 1 Human Gunmage (from Iron Kingdoms), 1 Human Psychic Warrior, 1 Bugbear Ftr/Rog, 1 Gnoll Druid, 1 Dryad (toned-down, Savage Species level style), 1 Elf Ranger, and 1 Human Cleric. Oh yeah, aside from the CG Dryad & the LN Cleric everybody else is CN. </p><p></p><p>Other tidbits. The GOD of the Kobolds is one of the characters from the High level group (thus explain how kobolds are leaning to CN now as his high level character is CN). Thus kobolds got it pretty sweet in this land. Nothing like having your GOD as the guy in charge.</p><p></p><p>Now what led to the goblin slaughter.</p><p></p><p>PC's decide to "investigate" (take anything not nailed down; wait they brought a crowbar, so make that anything they couldn't drag out) the home of a rich merchant who was mysteriously killed. Find out he was assassinated, find goblin tracks, follow them into secret passage into the sewers, various encounters, find cave entrance to underdark, find goblin lair, fail horribly in trying a surprise attack. Kill a bunch of goblins, kill leader's per dire ape, rest of goblins run away. Goblins being goblins, the ever concerned goblin moms leave their babies behind so it won't slow them down.</p><p></p><p>That's where we are at. A CN party half composed of humanoids, stuck with a bunch of baby goblins and those too young to effectively run away.</p><p></p><p>Again, assuming they don't just kill them, while CN they aren't cold blooded killers, greedy yes, bloodthirsty, no. I'm assuming they'll try to "rescue them" Humanoids are kind of common in the lands they come from. In fact there is an entire city of humanoids close by. Of course it is walled & surrounded by several detachments of imperial Calvary, but it is there.</p><p></p><p>Just wondering what you thought would be the chances of successful rehabilitation of the baby goblins into productive, law abiding (some of the laws anyway) members of society.</p><p></p><p>Thanks,</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2114989, member: 16989"] Lots of fun replies, I really enjoy reading them, but.... I prefer (from a DM aid standpoint) the more here's what I would do advice. More background. I began a campaign over 2 years ago. The characters are all 25th level now (some are demigods) and it was becoming impossible to create a complete game session every week. Thus we all agreed to start a new 1st level game that would run in-between when I had the high-level stuff ready. Its the low-level group that has encountered the goblins. Historical background. The Empire the PC's are in was under the despotic rule for several centuries by various Devil-Emperors, followed by a century long rebellion, 10 years of anarchy, and a new Empress (from the rebellion) has just been crowned and a new empire restored. During the rebellion, various evil humanoids were given "executive pardons" if they switched sides, fought with the rebels and agreed to live by the new empires rules (a LN with Good tendencies empire). In an effort to restore the empire to its previous grandeur, affecting moral change and not draining the already limited coffers, the Empress has resorted to "knighting" various adventuring parties and given them their own fiefdom (usually one run by some sort of evil monsters that have ignored the Good parts of the new imperial decrees). As expected it is up to the adventuring parties to "evict" the previous lords to claim their new fiefdom. In this case, the PC's (high level) were given the land that formed the southern boundary of the empire, which had been dominated by bugbears under the devil-emperors. Needless to say the high level party killed the bugbears and began running their own kingdom. However, they (being good vassals) decided to actually FOLLOW the laws of the land and extended to the humanoids the executive pardon listed above. Thus the PC's got a land of predominate humans with a sizable minority of humanoids. Several hundred executions later, the humanoids, if not converted from evil, at least suppressed their evil their evil tendencies and began to follow the laws. This explains my current party. 1 Kobold Thief, 1 Kobold Scout/Swashbuckler, 1 Human Gunmage (from Iron Kingdoms), 1 Human Psychic Warrior, 1 Bugbear Ftr/Rog, 1 Gnoll Druid, 1 Dryad (toned-down, Savage Species level style), 1 Elf Ranger, and 1 Human Cleric. Oh yeah, aside from the CG Dryad & the LN Cleric everybody else is CN. Other tidbits. The GOD of the Kobolds is one of the characters from the High level group (thus explain how kobolds are leaning to CN now as his high level character is CN). Thus kobolds got it pretty sweet in this land. Nothing like having your GOD as the guy in charge. Now what led to the goblin slaughter. PC's decide to "investigate" (take anything not nailed down; wait they brought a crowbar, so make that anything they couldn't drag out) the home of a rich merchant who was mysteriously killed. Find out he was assassinated, find goblin tracks, follow them into secret passage into the sewers, various encounters, find cave entrance to underdark, find goblin lair, fail horribly in trying a surprise attack. Kill a bunch of goblins, kill leader's per dire ape, rest of goblins run away. Goblins being goblins, the ever concerned goblin moms leave their babies behind so it won't slow them down. That's where we are at. A CN party half composed of humanoids, stuck with a bunch of baby goblins and those too young to effectively run away. Again, assuming they don't just kill them, while CN they aren't cold blooded killers, greedy yes, bloodthirsty, no. I'm assuming they'll try to "rescue them" Humanoids are kind of common in the lands they come from. In fact there is an entire city of humanoids close by. Of course it is walled & surrounded by several detachments of imperial Calvary, but it is there. Just wondering what you thought would be the chances of successful rehabilitation of the baby goblins into productive, law abiding (some of the laws anyway) members of society. Thanks, [/QUOTE]
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