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*Dungeons & Dragons
When do players realize Turning Undead worked? (5e)
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<blockquote data-quote="Uller" data-source="post: 7003748" data-attributes="member: 413"><p>You are the DM? You refer to "my paladin". Is this a DM PC (a character you are running with the party as if it is a PC) or is it just some NPC ally/cohort?</p><p></p><p>If it's a DM PC, just some advice: Tread lightly. You can be as even handed as possible, some players will still get bent out of shape if there is any hint of favoritism toward a DM PC (magic item placement, story lines that favor the DM PC, etc). If I have a character helping the party I nerf it substantially...keep it a couple levels lower than the PCs, reduce it to an NPC stat block similar to what is in the back of the monster manual, etc. I try to have such characters spend resources (such as Turn Undead) when the players ask me to. Occasionally I prompt them ("Hey, don't forget Sir Smitesalot can Turn Undead.")</p><p></p><p>Assuming this is an NPC, you can narrate it however you want. </p><p></p><p>If this is a full on DM PC then you should play it exactly how you would play it with any other PC. Would you tell the player of the paladin which targets failed?</p><p></p><p>I tend to make all rolls public unless I have a really good reason to keep something secret from the players and designate which characters have which conditions with visual aids of some sort. As DM, I have enough to keep track of. My players an utilize meta information if they want to or they can stick to the fictional narrative...whatever is entertaining to them. I let the players that want to be story tellers be story tellers and the gamists be gamists.</p></blockquote><p></p>
[QUOTE="Uller, post: 7003748, member: 413"] You are the DM? You refer to "my paladin". Is this a DM PC (a character you are running with the party as if it is a PC) or is it just some NPC ally/cohort? If it's a DM PC, just some advice: Tread lightly. You can be as even handed as possible, some players will still get bent out of shape if there is any hint of favoritism toward a DM PC (magic item placement, story lines that favor the DM PC, etc). If I have a character helping the party I nerf it substantially...keep it a couple levels lower than the PCs, reduce it to an NPC stat block similar to what is in the back of the monster manual, etc. I try to have such characters spend resources (such as Turn Undead) when the players ask me to. Occasionally I prompt them ("Hey, don't forget Sir Smitesalot can Turn Undead.") Assuming this is an NPC, you can narrate it however you want. If this is a full on DM PC then you should play it exactly how you would play it with any other PC. Would you tell the player of the paladin which targets failed? I tend to make all rolls public unless I have a really good reason to keep something secret from the players and designate which characters have which conditions with visual aids of some sort. As DM, I have enough to keep track of. My players an utilize meta information if they want to or they can stick to the fictional narrative...whatever is entertaining to them. I let the players that want to be story tellers be story tellers and the gamists be gamists. [/QUOTE]
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When do players realize Turning Undead worked? (5e)
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