Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
When do players realize Turning Undead worked? (5e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 7003765" data-attributes="member: 413"><p>In that case, it's entirely up to you. Some DM's roll things publicly and announce results publicly to reduce their own complexity. Some keep as much meta info from the players as they can and rely on narration. Some mix it up depending on circumstances. Totally up to you and your style (and it helps to have player buy in).</p><p></p><p>I've run games where even PC hit points and actual ability scores were kept from the players. All meta information was kept from the players. It's very difficult but kind of fun for a short time.</p><p></p><p>Right now, I tend to rely on narration the first time any thing interesting happens (the first time a monster uses a cool ability, for instance). But once something is routine, I just let the players know up front the meta information an let their own imaginations fill in the details however they like. For instance, I'm not going to narrate our shadow monk shadow stepping every time she does it. It gets old because she does it a couple times per combat on average. She's 12th level...six levels of "The wood elf seems to vanish inside the dark shadow only to reappear in another 30' away as if from smoke..." gets really really old. If this was the first time the Paladin turned undead, I'd have been as dramatic as possible. If he's been doing this regularly for a few levels I'd figure the other PCs know what is up by now.</p></blockquote><p></p>
[QUOTE="Uller, post: 7003765, member: 413"] In that case, it's entirely up to you. Some DM's roll things publicly and announce results publicly to reduce their own complexity. Some keep as much meta info from the players as they can and rely on narration. Some mix it up depending on circumstances. Totally up to you and your style (and it helps to have player buy in). I've run games where even PC hit points and actual ability scores were kept from the players. All meta information was kept from the players. It's very difficult but kind of fun for a short time. Right now, I tend to rely on narration the first time any thing interesting happens (the first time a monster uses a cool ability, for instance). But once something is routine, I just let the players know up front the meta information an let their own imaginations fill in the details however they like. For instance, I'm not going to narrate our shadow monk shadow stepping every time she does it. It gets old because she does it a couple times per combat on average. She's 12th level...six levels of "The wood elf seems to vanish inside the dark shadow only to reappear in another 30' away as if from smoke..." gets really really old. If this was the first time the Paladin turned undead, I'd have been as dramatic as possible. If he's been doing this regularly for a few levels I'd figure the other PCs know what is up by now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When do players realize Turning Undead worked? (5e)
Top