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When Do You (GM) Kill PCs?
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<blockquote data-quote="Satori" data-source="post: 2626379" data-attributes="member: 37233"><p>If I DM, then I can be assured that players will have spent upwards of several weeks or more developing their concepts, history, personality, and quirks. Since I personally stink at creating strategic dungeon crawls, darn near every one of my adventures is character driven through background or other pertinent "PC" factor.</p><p></p><p>As such, I have a very, VERY hard time killing off characters. When the player has developed such an emotional investment in their PC, and I've dumped a crudload of time into creating scenarios based on that PC, killing off the focus of a Biography doesn't really leave a good taste in your mouth.</p><p></p><p>I know its a serious DM flaw of mine, but I just can't seem to bring myself to kill off a PC that doesn't really deserve it.</p><p></p><p>Now, if they do something extremely stupid (that has NOTHING to do with roleplaying...some of my old players were silly bard-types, so they got away with some bizarre stuff), then chances are I've failed in creating a sufficient story that engrosses the player enough to be cautious with their PC. As such, I might kill off the player (as a result of their own actions) as a means to end the campaign.</p><p></p><p>Also, I don't typically use resurrection except as a plot device. During one campaign, the players converted some of their favorite 2nd Ed characters to 3rd Ed and acted as "Raised Champions" to battle a Gar'Udok like menace. It didn't last long, as I failed to scale the adventure appropriately (another DM shortcoming of mine) and the lvl 14 PCs stomped on everything.</p><p></p><p>So no, I don't normally kill off PCs.</p></blockquote><p></p>
[QUOTE="Satori, post: 2626379, member: 37233"] If I DM, then I can be assured that players will have spent upwards of several weeks or more developing their concepts, history, personality, and quirks. Since I personally stink at creating strategic dungeon crawls, darn near every one of my adventures is character driven through background or other pertinent "PC" factor. As such, I have a very, VERY hard time killing off characters. When the player has developed such an emotional investment in their PC, and I've dumped a crudload of time into creating scenarios based on that PC, killing off the focus of a Biography doesn't really leave a good taste in your mouth. I know its a serious DM flaw of mine, but I just can't seem to bring myself to kill off a PC that doesn't really deserve it. Now, if they do something extremely stupid (that has NOTHING to do with roleplaying...some of my old players were silly bard-types, so they got away with some bizarre stuff), then chances are I've failed in creating a sufficient story that engrosses the player enough to be cautious with their PC. As such, I might kill off the player (as a result of their own actions) as a means to end the campaign. Also, I don't typically use resurrection except as a plot device. During one campaign, the players converted some of their favorite 2nd Ed characters to 3rd Ed and acted as "Raised Champions" to battle a Gar'Udok like menace. It didn't last long, as I failed to scale the adventure appropriately (another DM shortcoming of mine) and the lvl 14 PCs stomped on everything. So no, I don't normally kill off PCs. [/QUOTE]
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