Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When Do You (GM) Kill PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2626730" data-attributes="member: 172"><p>I don't kill PCs. I provide them with the rope, then they hang themselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I went with the "let the dice fall where they may", but that doesn't tell the whole story. In some ways, I am of the "when dramatically appropriate" school.</p><p></p><p>You see it's like this: if I don't think pc death is warranted, I don't put a situation in the game that would kill a PC. When I want death to be a possibility, then I ratchet up the danger.</p><p></p><p>I find people who complain about "instant death" traps and the like to be rather, um, blind to their condition. I find it odd to complain that the dice produced a character death when you, the DM, are the one who decides to put that potentially deadly situation in the game. I am of the mindset that if you don't want character deaths, don't fudge the dice, because if you do that, they just become a placebo for your predetermined idea of the way the game should go. You should be making those sorts of decisions before the dice ever hit the table. If you don't want death, don't put potentially deadly situations in the game!</p><p></p><p>With this in mind, I don't make off the wall encounters potentially deadly. But when I want a grim, dramatic encounter, I put in tougher opposition and let the dice fall where they may.</p><p></p><p>My mantra is thus: <em>Don't roll a dice unless you are willing to pay the price</em>. Which is to say, don't design anything into your game unless you are willing to accept all possible outcomes, otherwise you are just wasting your effort.</p></blockquote><p></p>
[QUOTE="Psion, post: 2626730, member: 172"] I don't kill PCs. I provide them with the rope, then they hang themselves. ;) I went with the "let the dice fall where they may", but that doesn't tell the whole story. In some ways, I am of the "when dramatically appropriate" school. You see it's like this: if I don't think pc death is warranted, I don't put a situation in the game that would kill a PC. When I want death to be a possibility, then I ratchet up the danger. I find people who complain about "instant death" traps and the like to be rather, um, blind to their condition. I find it odd to complain that the dice produced a character death when you, the DM, are the one who decides to put that potentially deadly situation in the game. I am of the mindset that if you don't want character deaths, don't fudge the dice, because if you do that, they just become a placebo for your predetermined idea of the way the game should go. You should be making those sorts of decisions before the dice ever hit the table. If you don't want death, don't put potentially deadly situations in the game! With this in mind, I don't make off the wall encounters potentially deadly. But when I want a grim, dramatic encounter, I put in tougher opposition and let the dice fall where they may. My mantra is thus: [i]Don't roll a dice unless you are willing to pay the price[/i]. Which is to say, don't design anything into your game unless you are willing to accept all possible outcomes, otherwise you are just wasting your effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Do You (GM) Kill PCs?
Top