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When Do You (GM) Kill PCs?
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<blockquote data-quote="ARandomGod" data-source="post: 2627209" data-attributes="member: 17296"><p>I kill PC's when they reach -(Con score + Level).</p><p></p><p>Other than that I adjust encounters up or down in an attempt to challenge them, but not kill them. I don't like 'em to die, there are only a few deaths that a good storyline (of mine anyway) can handle before the story just unravels. </p><p></p><p>I give them a large (con score) and progressively larger (plus level) negative buffer before death because it allows me to be more dramatic. I can not pull punches and still challenge a 15th level character without fear that he'll simply die outright from one hit. At higher levels a 10 HP negative buffer is negligible. When I have monsters that might schmack you for 30 or more a hit, and that might crit... and they get three hits a round... well, they NEED that larger buffer. And that's something a party might encounter in later levels of the game.</p><p></p><p>I want to be able to put them up against that without fearing overmuch that I'll outright kill one or more characters before they know to flee... </p><p></p><p>I've never had a worse gameday than the time I was a PC Arcane Trickster, with improved initiative, walking along at full health, fully buffed up, and then I was dead. Sure, the rest of the party avenged my death, the treasure was enough to res my character. But that was a horrible encounter. I had instant cast spells available to escape a bad situation (DDoor, teleport), I had a contingency spell that would have saved me if I hadn't died before being able to react in any way...</p><p></p><p>And that I just don't like. THe battle was awesome for the rest of the party. And it would have been awesome for me too, if my HP's were just short of "dead".</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2627209, member: 17296"] I kill PC's when they reach -(Con score + Level). Other than that I adjust encounters up or down in an attempt to challenge them, but not kill them. I don't like 'em to die, there are only a few deaths that a good storyline (of mine anyway) can handle before the story just unravels. I give them a large (con score) and progressively larger (plus level) negative buffer before death because it allows me to be more dramatic. I can not pull punches and still challenge a 15th level character without fear that he'll simply die outright from one hit. At higher levels a 10 HP negative buffer is negligible. When I have monsters that might schmack you for 30 or more a hit, and that might crit... and they get three hits a round... well, they NEED that larger buffer. And that's something a party might encounter in later levels of the game. I want to be able to put them up against that without fearing overmuch that I'll outright kill one or more characters before they know to flee... I've never had a worse gameday than the time I was a PC Arcane Trickster, with improved initiative, walking along at full health, fully buffed up, and then I was dead. Sure, the rest of the party avenged my death, the treasure was enough to res my character. But that was a horrible encounter. I had instant cast spells available to escape a bad situation (DDoor, teleport), I had a contingency spell that would have saved me if I hadn't died before being able to react in any way... And that I just don't like. THe battle was awesome for the rest of the party. And it would have been awesome for me too, if my HP's were just short of "dead". [/QUOTE]
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