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When Do You (GM) Kill PCs?
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<blockquote data-quote="Sundragon2012" data-source="post: 2628024" data-attributes="member: 7624"><p>I largely let the dice fall where they may. </p><p></p><p>I can't imagine running a game where PC death wasn't a possibility from time to time. My players would be disgusted to know I was keeping them alive. I have fudged here and there but it isn't a regular thing and only if I feel that the death would be cheap or unfitting for a variety of reasons in the context of the story. I want the PCs to succeed, I want them to live to be great and powerful heroes but if they die, they die.</p><p></p><p>Having said that, my players are completely against the idea of me keeping them alive. I could never let them know I have fudged the dice to keep them alive. They would sooner quit playing a character than to continue playing one that was arbitrarily kept alive. Like myself, they see no purpose in playing an adventure where there is no risk.</p><p></p><p>If PCs can't die, or the DM is always propping them up despite their failures, then I think that the game turns entirely into a contrived story with a foregone conclusion of victory on behalf of the characters. If that's the case why not just forget the dice and just tell each other stories with the DM ultimately deciding how the story will end?</p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2628024, member: 7624"] I largely let the dice fall where they may. I can't imagine running a game where PC death wasn't a possibility from time to time. My players would be disgusted to know I was keeping them alive. I have fudged here and there but it isn't a regular thing and only if I feel that the death would be cheap or unfitting for a variety of reasons in the context of the story. I want the PCs to succeed, I want them to live to be great and powerful heroes but if they die, they die. Having said that, my players are completely against the idea of me keeping them alive. I could never let them know I have fudged the dice to keep them alive. They would sooner quit playing a character than to continue playing one that was arbitrarily kept alive. Like myself, they see no purpose in playing an adventure where there is no risk. If PCs can't die, or the DM is always propping them up despite their failures, then I think that the game turns entirely into a contrived story with a foregone conclusion of victory on behalf of the characters. If that's the case why not just forget the dice and just tell each other stories with the DM ultimately deciding how the story will end? Chris [/QUOTE]
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When Do You (GM) Kill PCs?
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