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When Do You (GM) Kill PCs?
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<blockquote data-quote="The_Universe" data-source="post: 2631446" data-attributes="member: 8944"><p>I generally let the dice fall where they may, though I occaisonally fudge if I find the death extraordinarily trivial. I think having PCs be at some sort of risk is important to the dramatic tension of the game. Similarly, I generally limit resurrection(s) to 1. I don't want a series of bad rolls some crappy night to take away your character forever - but at the same time, immortality is hardly heroic. So, I compromise by basically saying that God only gives you a second chance, and never a third, fourth, fifth, etc.</p><p></p><p>All that being said, I'm much mroe likely to fidge the results of a roll early on in the campaign. As you increase in level, you should be better at avoiding stupid risks, so when the campaign gets up into high gear, the dice are even more important. I have found that without some risk of death, characters pursue increasingly loony plans and start to take foolish risks because there's no risk to their work attached - only to mine. </p><p></p><p>On the flipside, I never fudge the dice for NPCs, either. I believe in story, but it *is* a game, and it's foolish to forget that. If the characters live or die only at moments I consider dramatic, I might as well be writing a book. If the characters die only when *they* thinks its dramatic, they might as well be writing a book. Even if they only die by mutual agreement, it'd still be a more narrativist game than I prefer.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2631446, member: 8944"] I generally let the dice fall where they may, though I occaisonally fudge if I find the death extraordinarily trivial. I think having PCs be at some sort of risk is important to the dramatic tension of the game. Similarly, I generally limit resurrection(s) to 1. I don't want a series of bad rolls some crappy night to take away your character forever - but at the same time, immortality is hardly heroic. So, I compromise by basically saying that God only gives you a second chance, and never a third, fourth, fifth, etc. All that being said, I'm much mroe likely to fidge the results of a roll early on in the campaign. As you increase in level, you should be better at avoiding stupid risks, so when the campaign gets up into high gear, the dice are even more important. I have found that without some risk of death, characters pursue increasingly loony plans and start to take foolish risks because there's no risk to their work attached - only to mine. On the flipside, I never fudge the dice for NPCs, either. I believe in story, but it *is* a game, and it's foolish to forget that. If the characters live or die only at moments I consider dramatic, I might as well be writing a book. If the characters die only when *they* thinks its dramatic, they might as well be writing a book. Even if they only die by mutual agreement, it'd still be a more narrativist game than I prefer. [/QUOTE]
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