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When Do You (GM) Kill PCs?
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<blockquote data-quote="Nyeshet" data-source="post: 2631560" data-attributes="member: 18363"><p><strong>Roll your fate.</strong></p><p></p><p>I let the dice determines life or death, and I play sentient enemies intelligently. The players know if they just rush into a fight with an intelligent foe(s) without a plan - or at least a coordinated attack - then possibly one or more of them will die. Fudging is never used; all dice are openly rolled. On the other hand, I don't always state why I am rolling dice. Perhaps I am rolling their will save vs an unknown attack - and will pass a note to the necessary players afterwards if the attack succeeds. Perhaps I am rolling listen or spot checks for their nearby foes. Perhaps I am rolling random encounters. Or perhaps I am just a little bored. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> It keeps them on their toes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In any case, the dice fall as they will. If they choose to attempt to difficult a dungeon or quest - despite the warnings / hints they receive - then that is their problem. They should know better, knowing me. Most of the time, however, they don't make such mistakes. They know that not all quests / plot-hooks are meant to be taken - are just background flavor. They know that creatures with an Int score are going use tactics and strategy, will consider ambush and terrain, will try to gather information on them beforehand and use it to their advantage. So they plan accordingly and rarely rush into any situation, no matter how minor it may seem. And if a creature that typically has a low int (or even no int) shows any sign of intelligence (or intelligent play) they know it is time to reconsider their plans - and options.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2631560, member: 18363"] [b]Roll your fate.[/b] I let the dice determines life or death, and I play sentient enemies intelligently. The players know if they just rush into a fight with an intelligent foe(s) without a plan - or at least a coordinated attack - then possibly one or more of them will die. Fudging is never used; all dice are openly rolled. On the other hand, I don't always state why I am rolling dice. Perhaps I am rolling their will save vs an unknown attack - and will pass a note to the necessary players afterwards if the attack succeeds. Perhaps I am rolling listen or spot checks for their nearby foes. Perhaps I am rolling random encounters. Or perhaps I am just a little bored. :] It keeps them on their toes. :) In any case, the dice fall as they will. If they choose to attempt to difficult a dungeon or quest - despite the warnings / hints they receive - then that is their problem. They should know better, knowing me. Most of the time, however, they don't make such mistakes. They know that not all quests / plot-hooks are meant to be taken - are just background flavor. They know that creatures with an Int score are going use tactics and strategy, will consider ambush and terrain, will try to gather information on them beforehand and use it to their advantage. So they plan accordingly and rarely rush into any situation, no matter how minor it may seem. And if a creature that typically has a low int (or even no int) shows any sign of intelligence (or intelligent play) they know it is time to reconsider their plans - and options. [/QUOTE]
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