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When Do You (GM) Kill PCs?
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<blockquote data-quote="Hussar" data-source="post: 2632036" data-attributes="member: 22779"><p>There's a bit of a telling point isn't it? I will preface this by saying that I do not make large over arching storylines. I might have them roughly (emaciated more) outlined in my head, but, I rarely go so far as to actually script anything beyond the next session or two. And even then my notes tend to be more along the lines of "If the players do X, then Y will happen" sort of prepwork.</p><p></p><p>I wonder if the DM's who do go for the story are unwilling to throw out the hours of work they've spent preparing that story by having a wounded kobold crit the PC and kill him.</p><p></p><p>On a side note, the most memorable deaths in my campaigns have always been meaningless. There was the triple critted (honest rolls, done in the open) rogue with six hit points left. My players still talk about that one. Or the recent lightning bolt trap that incinerated the party cleric who got careless about walking into unchecked rooms. The party has gotten a LOT better at letting the rogues do their jobs. I've also found that if you never fudge, the party starts working together better to help eachother, because they know I won't. Saw that today with half the party using the Aid Another option in combat to let the fighter do his thing better. They know that I'll kill them at any time. It's up to them to keep their characters alive. I think it's made them better players.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2632036, member: 22779"] There's a bit of a telling point isn't it? I will preface this by saying that I do not make large over arching storylines. I might have them roughly (emaciated more) outlined in my head, but, I rarely go so far as to actually script anything beyond the next session or two. And even then my notes tend to be more along the lines of "If the players do X, then Y will happen" sort of prepwork. I wonder if the DM's who do go for the story are unwilling to throw out the hours of work they've spent preparing that story by having a wounded kobold crit the PC and kill him. On a side note, the most memorable deaths in my campaigns have always been meaningless. There was the triple critted (honest rolls, done in the open) rogue with six hit points left. My players still talk about that one. Or the recent lightning bolt trap that incinerated the party cleric who got careless about walking into unchecked rooms. The party has gotten a LOT better at letting the rogues do their jobs. I've also found that if you never fudge, the party starts working together better to help eachother, because they know I won't. Saw that today with half the party using the Aid Another option in combat to let the fighter do his thing better. They know that I'll kill them at any time. It's up to them to keep their characters alive. I think it's made them better players. [/QUOTE]
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