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When Do You (GM) Kill PCs?
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<blockquote data-quote="Hussar" data-source="post: 2634867" data-attributes="member: 22779"><p>Hear hear! By saving a PC for a "Dramitically appropriate moment", you've effectively railroaded your game. You've already decided the outcome of the action before you've even picked up the dice. Because we're talking about rolling dice, that generally means combat - although I suppose skill checks come in here as well, but, by and large, you don't die through failed skill checks. If you've decided that the character is unkillable until a certain point, then you have to guarantee that that point will be reached. The party must get to the BBEG in order to have any credible threat. </p><p></p><p>If that's true, then why bother playing the parts before the BBEG? If the party is going to succeed eventually anyway, there's no point in dragging it out. You're just wasting everyone's time if there is no chance of failure. Since I cannot die, I can just keep plowing through, confident that I'll eventually get to the end.</p><p></p><p>I see this habit far too often from players who are new to my games. They never retreat, never bother to gather information about the threats, never do anything other than go straight forward. Then they get annoyed when they get offed by Nameless Mook #12. Sorry, I'm not writing a story. I couldn't care less if the entire party dies during the game. Keeping your character alive is entirely the responsibility of the player. If I tell you that there is a dragon in that cave and you go in anyway, don't whine when you become lunch.</p><p></p><p>My experiences are similar to Agback's and now, I make it abundantly clear that PC death can happen anywhere, anytime and I will do very, very little to save you. Granted, I did allow one PC to administer a healing potion to another PC despite that PC being at -11 hp, but, it was a small fudge. He did actually have the potion in hand and he was standing right beside the mage who was dying. Meh, I guess I slipped that day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2634867, member: 22779"] Hear hear! By saving a PC for a "Dramitically appropriate moment", you've effectively railroaded your game. You've already decided the outcome of the action before you've even picked up the dice. Because we're talking about rolling dice, that generally means combat - although I suppose skill checks come in here as well, but, by and large, you don't die through failed skill checks. If you've decided that the character is unkillable until a certain point, then you have to guarantee that that point will be reached. The party must get to the BBEG in order to have any credible threat. If that's true, then why bother playing the parts before the BBEG? If the party is going to succeed eventually anyway, there's no point in dragging it out. You're just wasting everyone's time if there is no chance of failure. Since I cannot die, I can just keep plowing through, confident that I'll eventually get to the end. I see this habit far too often from players who are new to my games. They never retreat, never bother to gather information about the threats, never do anything other than go straight forward. Then they get annoyed when they get offed by Nameless Mook #12. Sorry, I'm not writing a story. I couldn't care less if the entire party dies during the game. Keeping your character alive is entirely the responsibility of the player. If I tell you that there is a dragon in that cave and you go in anyway, don't whine when you become lunch. My experiences are similar to Agback's and now, I make it abundantly clear that PC death can happen anywhere, anytime and I will do very, very little to save you. Granted, I did allow one PC to administer a healing potion to another PC despite that PC being at -11 hp, but, it was a small fudge. He did actually have the potion in hand and he was standing right beside the mage who was dying. Meh, I guess I slipped that day. ;) [/QUOTE]
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