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When Do You (GM) Kill PCs?
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<blockquote data-quote="DonTadow" data-source="post: 2638331" data-attributes="member: 22622"><p>Yeah, the point of role playing to me was to get the feeling of those little "make your own adventure" books you had when you were a kid. It sucked, but there were times in those books the book abruptly ended because you chose a bad path. I think the story can still come first without railroading players to follow it. I like the idea of creating an overall time lined story and letting the pc do what they wish in the world, tying thier backgrounds and destinies to particlar events of the world. The overall story is very loose because if the pcs are fully involved its going to change somewhat every week. However, I got a beginning and and end, how the pcs get there is up to them. They can choose to ignore certain things or go for it. I am detailed in writing out a 10-15 session story arch but again, leaving room to change certain things and figure out how to produce the next arch based on the pcs actions. Between archs I take a two week break from the campaign to do some rewriting. Character deaths and other surprise events just make me go back to the overall arch and tweak it a little. </p><p></p><p>Here's an example. First session of the STar WArs campaign, the party goes to save LUke and the droid. Luke dies. Over the course of the episode the DM writes a what if scenerio that was just as good as the original story. Vader turns Princess Leia, makes her his apprentice and completes the second death star (becaause of our own failure). However we stole blueprints of our own and through some missions to get money, funded and manned a moble rebel death star which we used to destroy the original death star (at the end of the two year campaign) . Many pcs died but every death brought on another layer of good storytelling as we had more reason to accomplish the goals, even if they did by by jar jar binks (please do not ask) There was also a death fight between princess leia (whom by this time had killed both the emperor and Vader) and our own Jedi whom had struggled with the darkside the whole campaign. I can't imagine how much fun I'd have missed if the DM had railroaded us during that campaign, having us ignore Luke's death.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2638331, member: 22622"] Yeah, the point of role playing to me was to get the feeling of those little "make your own adventure" books you had when you were a kid. It sucked, but there were times in those books the book abruptly ended because you chose a bad path. I think the story can still come first without railroading players to follow it. I like the idea of creating an overall time lined story and letting the pc do what they wish in the world, tying thier backgrounds and destinies to particlar events of the world. The overall story is very loose because if the pcs are fully involved its going to change somewhat every week. However, I got a beginning and and end, how the pcs get there is up to them. They can choose to ignore certain things or go for it. I am detailed in writing out a 10-15 session story arch but again, leaving room to change certain things and figure out how to produce the next arch based on the pcs actions. Between archs I take a two week break from the campaign to do some rewriting. Character deaths and other surprise events just make me go back to the overall arch and tweak it a little. Here's an example. First session of the STar WArs campaign, the party goes to save LUke and the droid. Luke dies. Over the course of the episode the DM writes a what if scenerio that was just as good as the original story. Vader turns Princess Leia, makes her his apprentice and completes the second death star (becaause of our own failure). However we stole blueprints of our own and through some missions to get money, funded and manned a moble rebel death star which we used to destroy the original death star (at the end of the two year campaign) . Many pcs died but every death brought on another layer of good storytelling as we had more reason to accomplish the goals, even if they did by by jar jar binks (please do not ask) There was also a death fight between princess leia (whom by this time had killed both the emperor and Vader) and our own Jedi whom had struggled with the darkside the whole campaign. I can't imagine how much fun I'd have missed if the DM had railroaded us during that campaign, having us ignore Luke's death. [/QUOTE]
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