Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
When Do You (GM) Kill PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 2649949" data-attributes="member: 198"><p>I doubt that it's always the case, but I believe that a lot of the time it is. That's definitely the case for me. In both of my Eberron games, I allow the use of 3 action points to turn an effect which would kill the PC (whether spell, blow, trap, or anything else) into one that renders the PC unconscious and stabilized at -9. </p><p></p><p>There is almost no availability of resurrection magic in my game, so a dead PC means a new charactermust be created. Not only do some of my players not want to have to create new characters (it's too much trouble for the newbies and they really like their current ones), but it would be a problem for the campaigns since they are extremely PC-driven, with the plot and direction of the campaign arising almost totally out of PC backgrounds and choices. Plus I'm a tough DM and seriously challenge PCs during combat, and according to my calculations, without the 3 action pt rule mentioned above there would have been a dozen PC fatalities in 30 sessions (between the two campaigns). So PC death is substantially more of a negative than a positive in my game, and will only happen when a player wants to play a new PC (may not happen even then, if the old PC becomes an NPC). If there were easy and available resurrection in the game, PC death would be an option, but since there isn't, it isn't.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2649949, member: 198"] I doubt that it's always the case, but I believe that a lot of the time it is. That's definitely the case for me. In both of my Eberron games, I allow the use of 3 action points to turn an effect which would kill the PC (whether spell, blow, trap, or anything else) into one that renders the PC unconscious and stabilized at -9. There is almost no availability of resurrection magic in my game, so a dead PC means a new charactermust be created. Not only do some of my players not want to have to create new characters (it's too much trouble for the newbies and they really like their current ones), but it would be a problem for the campaigns since they are extremely PC-driven, with the plot and direction of the campaign arising almost totally out of PC backgrounds and choices. Plus I'm a tough DM and seriously challenge PCs during combat, and according to my calculations, without the 3 action pt rule mentioned above there would have been a dozen PC fatalities in 30 sessions (between the two campaigns). So PC death is substantially more of a negative than a positive in my game, and will only happen when a player wants to play a new PC (may not happen even then, if the old PC becomes an NPC). If there were easy and available resurrection in the game, PC death would be an option, but since there isn't, it isn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Do You (GM) Kill PCs?
Top